and scientific content seamlessly into the story and gameplay.
Queens, Warriors and Pirates
A series of narrative games around the stories of female leaders and warriors. Moving beyond... more »
Heighten access and literacy of gaming technologies through public and school libraries. As an interim solution, until we have gaming's equivalent of public school English teachers and audiovisual teachers, establish a national curriculum for procedural literacy.
This may or may not involve some incentives for private sector programs to solve the problem of games as circulating materials.