Great ideas

AGE OF HEROINES

AGE OF WARRIORS – Create a game series based around historical female characters that fuse compelling and entertaining gameplay with empowering narratives of influential women (including women of color), and weave historical, cultural
and scientific content seamlessly into the story and gameplay.

Queens, Warriors and Pirates

A series of narrative games around the stories of female leaders and warriors. Moving beyond... more »

Voting

5 votes

Great ideas

Educate, incentivize, evangelize Games for Good

In order to inspire developers to create games that delight the imagination and seduce the heart, we need to collectively educate, evangelize and promote games for good.

Educate or incentivize developers to take risks to defy the stereotypes. Encourage games that actually show the ramifications of war instead of just the brutality. If female characters are included at all, they have tended to be portrayed in one of... more »

Voting

0 votes

Great ideas

21st Century Leadership skills - Emotional Intelligence In Games

Imagine infusing emotional intelligence learning in games. An opportunity to learn to lead with not just the head, but the combination of head and heart functioning simultaneously. Give the player the ability to put him/herself in the shoes of the family of the person you’ve just killed, or the shoes of a bully, or someone being bullied.

Create opportunities for the player to express how they feel at any given time... more »

Voting

2 votes

Great ideas

Choices and Consequences

My concept is aimed at kids ages 10-17. The game is a series of situations that kids could really encounter, such as a friend urging another to try pot or finding $50 in a mall parking lot or a boy asking a girl to have sex, etc. the player choses how the situation plays out until it reaches an end and then there is a cut scene that shows the consequences of the decisions the player has made. The cut scene doesn't show... more »

Voting

0 votes

Building from existing games

Changing Attitude and Affective Learning Using Persuasion

Spent, a social action game aimed at showing people that homelessness is about circumstances and not character was chosen as an example of a persuasive game for a study last year.

5139 students in grades 7-12 took part across 4 states and 200 schools to test whether the persuasive mechanics of a social impact game were effective in increasing attitude and affective learning toward the subject of homelessness. This study... more »

Voting

0 votes

Government role

Making Science Accessible

Increasingly the social and biological sciences are using agent based models / social simulations to understand the complex dynamics of systems and ecosystems of interacting learners. We should facilitate the "gamification" of these simulations as a standard scientific output for making the science more understandable outside of the laboratory. Agent-based models are already more intuitive since they are expressed in... more »

Voting

3 votes

Great ideas

Knecht/Connect - a playable version of the Glass Bead Game

Community Member kudos icon + Community member
Knecht/Connect is a game which explores:
- connections, analogies, comparisons, relationships, ratios and proportions between diverse subject matters; and
- root causes and effects, reasons and consequences of these connections.
It is a game founded on the tradition of Pythagoras, Lull, Kepler, and Kircher who searched for the unifying principles of all knowledge, and developed by others interested in the individual's... more »

Voting

7 votes

Great ideas

Games to increase understanding about emergent social systems

This proposal is to create one or more games to help people, particularly students, recognize and understand emergent, interdependent social systems. Such systems are an integral part of the creation and growth of human communities from families to cities and states. The games will enable multiple people with disparate, often conflicting goals work to build a community together. This will involve balancing their goals... more »

Voting

22 votes

Building from existing games

Survivance

Community Member kudos icon + Community member
Survivance (http://www.survivance.org) is a social impact game that addresses the long-lasting effects of historical trauma on Indigenous communities of Turtle Island (the continent of North America) and encourages players to engage in self-expression as a pathway to healing.

Based on the Wisdom of the Elders Discovering Our Story project, Survivance is shared online as a simple website with web-friendly videos to ensure... more »

Voting

70 votes

Great examples

Treasure of Bell Island

Games can be used for "Return to Learn" following concussion. The "Treasure of Bell Island" game, developed by Blue Marble Game Co, challenges and assesses progress of recovery of attention, memory and executive function skills following concussion or for those with ADHD. Both Concussion and ADHD challenge and impair a student's ability to learn and process information. Students can use games to help build skills that... more »

Voting

15 votes

Great ideas

Equal Access Through Libraries

Heighten access and literacy of gaming technologies through public and school libraries. As an interim solution, until we have gaming's equivalent of public school English teachers and audiovisual teachers, establish a national curriculum for procedural literacy.

 

This may or may not involve some incentives for private sector programs to solve the problem of games as circulating materials.

Voting

5 votes

Great ideas

Meister Cody - Test and Training Game for Dyscalculic children

Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer four. He’s done the math in his head and doesn’t need to literally look at the gummy... more »

Voting

3 votes

Great ideas

Meister Cody - For Children with Dyscalculia and Math Weakness

Meister Cody - Test and Training Game for Children with Dyscalculia & Math Weakness.

Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer... more »

Voting

1 vote

Government role

Grandmas Games

This project is a cultural journey of traditional symbols and authentic values with new teaching methods which develops a unique approach of the lifelong learning. The overall aim of the project is to recognize the meaning of a game as a great transfer knowledge tool and a form of personal development cycle of our kids. The difference we brought was that we use IT devices as a tool for learning while games as a working... more »

Voting

-5 votes

Great examples

Games preventing violence

Since 2008 Jennifer Ann's Group has been preventing teen dating violence through video games. Our "Life.Love. Game Design Challenge" rewards game developers for creating video games about teen dating violence (TDV) without using violence in the game design.

ABOUT THE LIFE.LOVE. GAME DESIGN CHALLENGE
We will be launching our 7th Life.Love. Game Design Challenge on February 15, 2014. Over the years we have received entries... more »

Voting

22 votes