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Building from existing games

Courage

Courage is a persistent, distributable Collaborative Production Game focused on drawing yourself into real world challenges involving collaboration, production and personal goals. On the surface Courage explores our understanding of courage and culture.

The game’s (optional) Scottish theme could be mistaken for a narrow nationalism. However, the gameplay is not about nationalism - it sets out to promote appreciation... more »

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7 votes
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Stop the Infections (A Safe Sex Game)

I want to develop a game based around engaging teenagers in the key ideas for Safe Sex. Rather than focusing on abstinence only, the game would focus on teaching them about the importance of protection, being open with your partner, and getting tested regularly. Rather than only telling the players about the techniques, the game will initiate conversations between the teenagers, allowing them to understand the reasoning... more »

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6 votes
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Homelessness simulation

Teach what it means to be homeless, the many causes and challenges of homeless and teach empathy for people experiencing homelessness. Targeting students who are interested in careers in social work and the general public, this simulation would use a FPS perspective (First Person Survivor!) to show the various challenges faced by a person experiencing homeless. The player is walked through a series of quests that emulate... more »

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6 votes
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Partnerships

BrainPOP Game Up is curated collection of serious games

BrainPOP has gathered a wonderful collection of educational games at their GameUp portal at www.brainpop.com/games/

In addition to finding, then evaluating existing games, they prepare extensive learning guides to help teachers and others use these games with their existing classroom work. Their teacher communities also provide guidance on integrating with teaching.

This is a model partnership on how to collaboratively... more »

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6 votes
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A Simulation Games that teaches kids about US Economics

Make My USA Game

This game is reality-based social game where the players are in control of the United States' future. Each player has his own version of the United States to play with, and the player guides his country by making policy decisions.

Players select quests. Quest are centered around topic areas and current events. Quests are related to the area of focus that they select (like education, energy or health).... more »

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6 votes
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AGE OF HEROINES

AGE OF WARRIORS – Create a game series based around historical female characters that fuse compelling and entertaining gameplay with empowering narratives of influential women (including women of color), and weave historical, cultural
and scientific content seamlessly into the story and gameplay.

Queens, Warriors and Pirates

A series of narrative games around the stories of female leaders and warriors. Moving beyond... more »

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5 votes
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Equal Access Through Libraries

Heighten access and literacy of gaming technologies through public and school libraries. As an interim solution, until we have gaming's equivalent of public school English teachers and audiovisual teachers, establish a national curriculum for procedural literacy.

 

This may or may not involve some incentives for private sector programs to solve the problem of games as circulating materials.

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5 votes
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Measuring and enhancing divergent thinking & creativity in kids

With each successive generation, the average intelligence quotient (IQ) has increased by 10 points. Enriched environments are making kids smarter. However, with creativity, a reverse-trend has been identified: Up until 1990, both the average creativity quotient (CQ) and intelligence quotient (IQ) had been rising. But since then, while IQ has continued its upward trend, CQ has been consistently inching downward. Furthermore,... more »

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5 votes
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Great examples

LGBTQ on Campus

LGBTQ on Campus is a pair of role-playing training games that
assists college and university communities in creating a safe and
supportive campus for LGBTQ students. In the games, educators and students engage in a series of virtual role-play conversations with emotionally responsive avatars and learn how to respond when someone makes a biased comment, be supportive when a student comes out as LGBTQ, recognize warning... more »

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5 votes
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Partnerships

Prevent repeating the Edutainment Disaster w/ Health Apps

Did edutainment fail because of shovelware (a flood of low quality software)? How do we prevent this in health apps?

As a developer of games for health, I feel there is clear need for improvement of health app labeling in today’s app stores. Like the labels on over-the-counter medicine, developers of health apps should inform their consumers:

App stores are, like the isle in the drugstore, where consumers discover... more »

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5 votes
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Government role

Promotion of effective grant-funded games for health

There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience.

SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this.

My idea is for government to help estabish such a marketplace. I see it as a public/private... more »

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5 votes
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Support Our Existing, Beautiful Games

The phrasing of this question misses the point in two critical ways. 1) The obvious one, while we can question explosions, cleavage and torture in games, what's more important is engaging DISCUSSION about topics children WILL encounter in extant popular games. 2) We already have beautiful games, often in the independent development scene (for just a few examples Proteus, Papers Please, Thomas Was Alone) which teach the... more »

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4 votes
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Stellar Health - A Community Game for Health Engagement

Stellar Health is a game to engage players in personal & community health discovery & learning. Through activities & game design, players are led in setting goals & maneuvering around negative triggers to make good choices by futuristic health coaches. Its game dynamic creates play paths to learn & practice making healthy choices using best practices from scientific research.

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4 votes
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Three good STEM games - physics and electronics

I've found good learning games hard to find. Many are boring, most teach only a bit of knowledge (facts) but not skills or deeper understanding. But two gems are "The Incredible Machine" and "Fantastic Contraption" In both these games you have to build a contraption using wheels, levers, motors, etc. Building these contraptions you learn how gravity, leverage, balance, and other physics concepts work. And by "learn how... more »

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4 votes
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Government role

Collaboration between pupils and students FINKI University

Collaboration between pupils from different regions and students from IT University FINKI in Skopje, Macedonia.
Project aims is collaboration between pupils from different regions and students from IT University. Students will learn to be humane in their future lifestyle.Pupils will learn letters and signs for deaf, students will learn programming Kinect
Knowledge building, Student mentor-ship, shared responsibilities,... more »

Voting

4 votes