Great examples

What is the most compelling and effective game for impact? What is it about this game that makes it particularly powerful? Is there evidence that this game can help solve an important societal challenge?

Great examples

Treasure of Bell Island

Games can be used for "Return to Learn" following concussion. The "Treasure of Bell Island" game, developed by Blue Marble Game Co, challenges and assesses progress of recovery of attention, memory and executive function skills following concussion or for those with ADHD. Both Concussion and ADHD challenge and impair a student's ability to learn and process information. Students can use games to help build skills that... more »

Voting

15 votes

Great examples

Games preventing violence

Since 2008 Jennifer Ann's Group has been preventing teen dating violence through video games. Our "Life.Love. Game Design Challenge" rewards game developers for creating video games about teen dating violence (TDV) without using violence in the game design.

ABOUT THE LIFE.LOVE. GAME DESIGN CHALLENGE
We will be launching our 7th Life.Love. Game Design Challenge on February 15, 2014. Over the years we have received entries... more »

Voting

22 votes

Great examples

Family of Heroes: A PTSD & Resiliency Game for Military Families

Family of Heroes is an evidence-based, role-playing game designed to help military families build the resiliency and communication skills to manage the challenges involved in adjusting to post deployment life and to increase service utilization by their veterans and service members who experience PTSD, TBI, depression, or suicidal ideation. In the game, users enter a virtual environment and engage in three conversations... more »

Voting

0 votes

Great examples

LGBTQ on Campus

LGBTQ on Campus is a pair of role-playing training games that
assists college and university communities in creating a safe and
supportive campus for LGBTQ students. In the games, educators and students engage in a series of virtual role-play conversations with emotionally responsive avatars and learn how to respond when someone makes a biased comment, be supportive when a student comes out as LGBTQ, recognize warning... more »

Voting

5 votes

Great examples

Veterans on Campus

Veterans on Campus is a role-playing game designed to educate student veterans how to best support their fellow student veterans who face challenges in transitioning to college life, including isolation, cultural disparities, academic difficulties, time management, and mental-health issues such as TBI, depression, and PTSD. In the game, players engage in a series of virtual role-play conversations with emotionally responsive... more »

Voting

0 votes

Great examples

At-Risk in Primary Care

At-Risk in Primary Care is a role-playing game that prepares primary care providers to recognize when a patient’s physical ailments may be masking underlying mental health disorders, and to build a treatment plan that engages the patient and integrates mental health so that the causes of the symptoms are addressed and treated. The game was developed in collaboration with the New York City Department of Health and Mental... more »

Voting

0 votes

Great examples

The Nutrition Game

Avoidable harms (pressure ulcers, malnutrition, dehydration, falls etc.) in health and care systems are a huge problem in human and financial terms. Small changes to the way that care is delivered at the frontline can have a huge impact on clinical outcomes and finance. However, it is is difficult to effect behavioural changes in such large and dispersed organisations.

The Nutrition Game is a board game with supporting... more »

Voting

1 vote

Great examples

Neocolonialism

Neocolonialism (subalterngames.com) is a Marxist strategy game in which you attempt to extract as much wealth from the world as possible. 1-6 players buy government votes, manipulate regional parliaments, enact free trade agreements, and ultimately attempt to siphon capital into their secret Swiss bank accounts. You will negotiate, you will betray, you will pillage the world and ruin everything.

Voting

0 votes

Great examples

Share Research Results through Games

Videogames provide a promising way for sharing research results with adult audiences, thereby increasing the impact of knowledge Law of the Jungle is a free game developed at Harvey Mudd College that translates insights from the social science research on what it will take to protect tropical forests. Geared toward Grade 11 through adults See rulechangers.org

Voting

2 votes

Great examples

Verb Challenge Spanish

Verb Challenge Spanish is a verb conjugation puzzle for iOS. It helps students to master the conjugation of the 100 most common verbs in the 5 most used Spanish tenses. The game helps students to practice and improve their conjugation exclusively through its game mechanics leaving behind boring mechanical drills, flashcards and multiple choice exercises.

Trailer:

Voting

20 votes
(@kkarpou)

Great examples

Siren: a serious game for conflict resolution in schools

Consider this scene: Jamie, a boy in Holly’s class, keeps calling Lucy “fat”. Lucy tries to argue back, and then they end up getting into an argument (normally in the classroom). Eventually Mr Williams (their class teacher) will tell them off, but they still keep on arguing, but more sneakily – sitting down and giving each other hostile glances. Holly thinks that afterwards they feel angry with each other, and a bit resentful... more »

Voting

22 votes

Great examples

Math Snacks games for conceptual learning

Math Snacks games were funded through NSF to address the math concepts sixth grade students often struggle with. Games are free to play online at mathsnacks.com. Researchers are currently engaging in a large randomized control trial to investigate impacts on math content, teaching quality and self efficacy of the learner. So far, students playing games in class spend at least half as much time playing the games on their... more »

Voting

8 votes

Great examples

Educational Live Action Role Playing can change the world

My 501c3 non-profit company, Seekers Unlimited, makes custom-designed interactive, immersive analog games that are adaptive to any learning situation or environment, whether they have computers or not.

I have been involved with larps, or Live Action Role Playing, for nearly 30 years. Although most people think of larp as a hobby where you play-pretend medieval warriors with foam swords, it is so much more than that.... more »

Voting

69 votes

Great examples

Mission US

Mission US (www.mission-us.org) is a series of innovative role-playing games, available free online, that engage middle school students in U.S. history by putting them in the roles of peers from the past. Produced by THIRTEEN in partnership with the American Social History Project and Electric Funstuff, Mission US is part of a larger initiative by the Corporation for Public Broadcasting (CPB), under its American History... more »

Voting

13 votes