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Government role

Positive Impact and Game Evangelism

I am interested in helping promote a long term, large-scale evolution of game design with a focus on content that encourages critical thinking, diversity, creativity, and much more. Drawing initially from great games of the past and present, I believe that we can influence present and future game designers, as well as future game consumers, to recognize that great content can create positive individual and social change.... more »

Voting

111 votes
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Government role

Making Science Accessible

Increasingly the social and biological sciences are using agent based models / social simulations to understand the complex dynamics of systems and ecosystems of interacting learners. We should facilitate the "gamification" of these simulations as a standard scientific output for making the science more understandable outside of the laboratory. Agent-based models are already more intuitive since they are expressed in... more »

Voting

3 votes
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Government role

Grandmas Games

This project is a cultural journey of traditional symbols and authentic values with new teaching methods which develops a unique approach of the lifelong learning. The overall aim of the project is to recognize the meaning of a game as a great transfer knowledge tool and a form of personal development cycle of our kids. The difference we brought was that we use IT devices as a tool for learning while games as a working... more »

Voting

-5 votes
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Government role

Evaluation

We should encourage scholarship on the contextualized evaluation of serious games. Learning is complex, the mind racing to make patterns out of chaos. We need to understand the bigger context of what humans learn and retain from play. Most serious game evaluations myopically focus on objective progress toward discrete learning objectives, but scholarship on learning suggests the mind learns much more than what the designers... more »

Voting

-3 votes
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Government role

Coordinated Effort to Market Government-Funded Games

NSF, Dept of Ed and other federal agencies have funded development of many great games. These games usually have a research base and strong evaluation, yet face two significant challenges for distribution: 1) universities that receive funding often lack the marketing skill to disseminate the games and 2) once the funded period is over, university researchers move on to the next project. It would be lovely to have a coordinated... more »

Voting

7 votes
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Government role

Collaboration between pupils and students FINKI University

Collaboration between pupils from different regions and students from IT University FINKI in Skopje, Macedonia.
Project aims is collaboration between pupils from different regions and students from IT University. Students will learn to be humane in their future lifestyle.Pupils will learn letters and signs for deaf, students will learn programming Kinect
Knowledge building, Student mentor-ship, shared responsibilities,... more »

Voting

4 votes
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Government role

Promotion of effective grant-funded games for health

There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience.

SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this.

My idea is for government to help estabish such a marketplace. I see it as a public/private... more »

Voting

5 votes
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Government role

Gamified Labor

I call upon the Department of Labor to study and promote the integration of games and the workplace, a concept commonly referred to in a broader context as 'gamification'.

As a member of a union which is paid a salary based on engineered time studies of our work, I know what it's like to maximize efficiency, then go home when I've completed my work for the day.

There aren't many who enjoy work that rewards inefficiency,... more »

Voting

1 vote
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Government role

OSTP Sponsored Game-Based Learning Summit

The Game-Based Learning Summit is a 3-day event for gaming innovators, scholars, teachers, and students to experience serious gameplay, game development, and game-based learning.


Summit Structure

The summit features panel discussions from experts who will articulate the benefits of legitimate game-based curricula in K-16 classrooms. Seminars for teachers will include an introduction to game development, resources for... more »

Voting

115 votes
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Great ideas

Homelessness simulation

Teach what it means to be homeless, the many causes and challenges of homeless and teach empathy for people experiencing homelessness. Targeting students who are interested in careers in social work and the general public, this simulation would use a FPS perspective (First Person Survivor!) to show the various challenges faced by a person experiencing homeless. The player is walked through a series of quests that emulate... more »

Voting

6 votes
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Great ideas

Footsteps in the Grass- education towards tolerance

A school program for 3rd and 4th grade (in Hebrew and Arabic) which educates through interaction (among students from all over the world) towards tolerance.

The students are sharing their thoughts and feelings about social life in discussions, paintings, drama and so on while developing critical thinking, emotional inteligence and social skills.

Voting

1 vote
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Great ideas

Games for a post-capitalist future

While plenty of initiatives have been deployed to encourage STEM education (often with an eye toward maintaining US military hegemony and training workforce on corporations' behalf) very few efforts have sought to tackle the lack of social imagination displayed by new generations.
The inability to imagine the end of capitalism, either by violent revolution or by diffuse societal disruption, is the main obstacle in addressing... more »

Voting

36 votes
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Great ideas

Games as Empathy

One great strength of using games as an education tool is their ability to let experiences be shared. A major part of social good is being able to empathize with another person's experience. This can help people from all walks of life understand and support others.

Games are unique in this function because their interactivity creates identification with the presented experience. While a novel or a film can lead a person... more »

Voting

7 votes
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Great ideas

The Adventures of Phil Anthropy and The Key

Imagine a Game where gamers are given the chance to team up and solve World Poverty. A parallel Universe of villains and heroes who are real and only one click away. When you play the game you are actually solving a real world problem. When you are successful you see what transformation has actually occurred. "Phil Anthropy" is the Clark Kent of the super hero "The Key", because philanthropy is the key to solving world... more »

Voting

3 votes