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Building from existing games

Courage

Courage is a persistent, distributable Collaborative Production Game focused on drawing yourself into real world challenges involving collaboration, production and personal goals. On the surface Courage explores our understanding of courage and culture.

The game’s (optional) Scottish theme could be mistaken for a narrow nationalism. However, the gameplay is not about nationalism - it sets out to promote appreciation... more »

Voting

7 votes
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Building from existing games

Human Interaction of Tabletop Gaming

From the President’s comments and this forum coming from the Office of Science and Technology, the focus seems to be looking at the Game Impact on Education through video games. This focus seems to overlook video games less glamorous cousin Tabletop Gaming. Board Gaming offers human interaction face-to-face that video games do not offer. That interaction can be a very valuable educational tool while being quite entertaining.... more »

Voting

2 votes
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Building from existing games

FutureCoast: The Fifth Wave

FutureCoast: Fifth Wave is a continuation and expansion of FutureCoast, an experimental game project run in Feb-Mar-Apr of 2014. In the "participatory cli-fi" game:

The software system of the future has sprung a space-time leak. But since it’s only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020... more »

Voting

0 votes
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Partnerships

Skyrim of the Smithsonians

I want to see Bethesda (the software company that made Skyrim) partner with the Smithsonian museums to create 3D, interactive repicas of museums where players can build and decorate their own museum just as they do for their houses in Skyrim. If you allow kids to explore, play and build - you will be amazed by what they learn on their own.

Voting

12 votes
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Partnerships

BrainPOP Game Up is curated collection of serious games

BrainPOP has gathered a wonderful collection of educational games at their GameUp portal at www.brainpop.com/games/

In addition to finding, then evaluating existing games, they prepare extensive learning guides to help teachers and others use these games with their existing classroom work. Their teacher communities also provide guidance on integrating with teaching.

This is a model partnership on how to collaboratively... more »

Voting

6 votes
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Partnerships

Prevent repeating the Edutainment Disaster w/ Health Apps

Did edutainment fail because of shovelware (a flood of low quality software)? How do we prevent this in health apps?

As a developer of games for health, I feel there is clear need for improvement of health app labeling in today’s app stores. Like the labels on over-the-counter medicine, developers of health apps should inform their consumers:

App stores are, like the isle in the drugstore, where consumers discover... more »

Voting

5 votes
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Partnerships

Species Photo Journal/LifeList

There is a fascination with being able to identify animals, flowers, trees, etc. Species identification can be fun, if approached as a photo journal/life list. Done as a game with scores and even social media postings, a series of games could be quite dynamic. Partnering Smithsonian, National Geographic, National Parks, the animal guides (Petersons, etc.), Sierra Club, Audubon Society, etc. would be required to ensure... more »

Voting

4 votes
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Partnerships

Balance of the Planet

Two years ago I designed and developed this environmental - economics - energy simulation game. I tried to get funding to make it available on the web for free. No dice. So now the Mac version of the game sits here: http://www.erasmatazz.com/library/software/index.html

for anybody to take. I'd much prefer to get the web version up and running and have it go somewhere where it can have some exposure. It's written in Java... more »

Voting

0 votes
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Government role

Positive Impact and Game Evangelism

I am interested in helping promote a long term, large-scale evolution of game design with a focus on content that encourages critical thinking, diversity, creativity, and much more. Drawing initially from great games of the past and present, I believe that we can influence present and future game designers, as well as future game consumers, to recognize that great content can create positive individual and social change.... more »

Voting

111 votes
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Government role

Making Science Accessible

Increasingly the social and biological sciences are using agent based models / social simulations to understand the complex dynamics of systems and ecosystems of interacting learners. We should facilitate the "gamification" of these simulations as a standard scientific output for making the science more understandable outside of the laboratory. Agent-based models are already more intuitive since they are expressed in... more »

Voting

3 votes
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Government role

Grandmas Games

This project is a cultural journey of traditional symbols and authentic values with new teaching methods which develops a unique approach of the lifelong learning. The overall aim of the project is to recognize the meaning of a game as a great transfer knowledge tool and a form of personal development cycle of our kids. The difference we brought was that we use IT devices as a tool for learning while games as a working... more »

Voting

-5 votes
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Government role

Evaluation

We should encourage scholarship on the contextualized evaluation of serious games. Learning is complex, the mind racing to make patterns out of chaos. We need to understand the bigger context of what humans learn and retain from play. Most serious game evaluations myopically focus on objective progress toward discrete learning objectives, but scholarship on learning suggests the mind learns much more than what the designers... more »

Voting

-3 votes
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Government role

Coordinated Effort to Market Government-Funded Games

NSF, Dept of Ed and other federal agencies have funded development of many great games. These games usually have a research base and strong evaluation, yet face two significant challenges for distribution: 1) universities that receive funding often lack the marketing skill to disseminate the games and 2) once the funded period is over, university researchers move on to the next project. It would be lovely to have a coordinated... more »

Voting

7 votes
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Government role

Collaboration between pupils and students FINKI University

Collaboration between pupils from different regions and students from IT University FINKI in Skopje, Macedonia.
Project aims is collaboration between pupils from different regions and students from IT University. Students will learn to be humane in their future lifestyle.Pupils will learn letters and signs for deaf, students will learn programming Kinect
Knowledge building, Student mentor-ship, shared responsibilities,... more »

Voting

4 votes
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Government role

Promotion of effective grant-funded games for health

There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience.

SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this.

My idea is for government to help estabish such a marketplace. I see it as a public/private... more »

Voting

5 votes