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Madame President game

"Madame President." The game, geared toward girls 12-17. If a girl can see it she can be it.
• Helps girls determine their political values and party affiliation
• Helps girls determine and practice their personal leadership style, based on Meyers-Briggs typology
• Walks girls through the process of running for public office
• Walks girls through serving in municipal public office, from being a new council member to becoming... more »

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9 votes
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AGE OF HEROINES

AGE OF WARRIORS – Create a game series based around historical female characters that fuse compelling and entertaining gameplay with empowering narratives of influential women (including women of color), and weave historical, cultural
and scientific content seamlessly into the story and gameplay.

Queens, Warriors and Pirates

A series of narrative games around the stories of female leaders and warriors. Moving beyond... more »

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5 votes
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Educate, incentivize, evangelize Games for Good

In order to inspire developers to create games that delight the imagination and seduce the heart, we need to collectively educate, evangelize and promote games for good.

Educate or incentivize developers to take risks to defy the stereotypes. Encourage games that actually show the ramifications of war instead of just the brutality. If female characters are included at all, they have tended to be portrayed in one of... more »

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0 votes
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21st Century Leadership skills - Emotional Intelligence In Games

Imagine infusing emotional intelligence learning in games. An opportunity to learn to lead with not just the head, but the combination of head and heart functioning simultaneously. Give the player the ability to put him/herself in the shoes of the family of the person you’ve just killed, or the shoes of a bully, or someone being bullied.

Create opportunities for the player to express how they feel at any given time... more »

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2 votes
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Choices and Consequences

My concept is aimed at kids ages 10-17. The game is a series of situations that kids could really encounter, such as a friend urging another to try pot or finding $50 in a mall parking lot or a boy asking a girl to have sex, etc. the player choses how the situation plays out until it reaches an end and then there is a cut scene that shows the consequences of the decisions the player has made. The cut scene doesn't show... more »

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0 votes
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Knecht/Connect - a playable version of the Glass Bead Game

Knecht/Connect is a game which explores:
- connections, analogies, comparisons, relationships, ratios and proportions between diverse subject matters; and
- root causes and effects, reasons and consequences of these connections.
It is a game founded on the tradition of Pythagoras, Lull, Kepler, and Kircher who searched for the unifying principles of all knowledge, and developed by others interested in the individual's... more »

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7 votes
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Games to increase understanding about emergent social systems

This proposal is to create one or more games to help people, particularly students, recognize and understand emergent, interdependent social systems. Such systems are an integral part of the creation and growth of human communities from families to cities and states. The games will enable multiple people with disparate, often conflicting goals work to build a community together. This will involve balancing their goals... more »

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22 votes
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Equal Access Through Libraries

Heighten access and literacy of gaming technologies through public and school libraries. As an interim solution, until we have gaming's equivalent of public school English teachers and audiovisual teachers, establish a national curriculum for procedural literacy.

 

This may or may not involve some incentives for private sector programs to solve the problem of games as circulating materials.

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5 votes
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Meister Cody - Test and Training Game for Dyscalculic children

Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer four. He’s done the math in his head and doesn’t need to literally look at the gummy... more »

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3 votes
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Meister Cody - For Children with Dyscalculia and Math Weakness

Meister Cody - Test and Training Game for Children with Dyscalculia & Math Weakness.

Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer... more »

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1 vote
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A Game About Making Games

Interest in STEM fields is declining among American youth. At the same time, the amount of time spent playing games and consuming media is increasing. The goal of this game is to engage students in STEM fields through game development.

There are many tools designed to meet the needs of teaching game development. Even the most basic game development tools require pre-requisite knowledge that is well beyond the skillset... more »

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14 votes
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video games and fitness

Since their inception in the 1980s, video games have undergone an evolution in technological capabilities. Players of video games now have the opportunity to immerse themselves in three-dimensional environments and use their entire bodies—rather than their fingers and thumbs—to interact with virtual environments. Society’s views have also progressed from a view of video games as mindless entertainment to more ‘legitimate’... more »

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2 votes
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Stellar Health - A Community Game for Health Engagement

Stellar Health is a game to engage players in personal & community health discovery & learning. Through activities & game design, players are led in setting goals & maneuvering around negative triggers to make good choices by futuristic health coaches. Its game dynamic creates play paths to learn & practice making healthy choices using best practices from scientific research.

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4 votes
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Measuring and enhancing divergent thinking & creativity in kids

With each successive generation, the average intelligence quotient (IQ) has increased by 10 points. Enriched environments are making kids smarter. However, with creativity, a reverse-trend has been identified: Up until 1990, both the average creativity quotient (CQ) and intelligence quotient (IQ) had been rising. But since then, while IQ has continued its upward trend, CQ has been consistently inching downward. Furthermore,... more »

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5 votes
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World of Wellness

A map with many different destinations and points of interest to explore all themed around health and holistic with elements of mind, body, and spiritual aspects to health. Can be explored as an individual or in groups.
Example of content could be a botanical plant symbol. You click on this and get educational content which could be multimedia about that particular plant and its health/healing properties. A Chinese Temple... more »

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1 vote