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Multiplication Table Challenge

As a tutor who has worked in at a community college in Washington state for over 8 years, I have worked with High school students in the Running Start program, older adults returning to school, students who come from other countries, and mentally challenged students. The one thing they all have in common is that they have difficulty multiplying and it appears as if they've never learned the multiplication table. There... more »

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-3 votes
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Kids 2GTHR (game for children with diabetes)

Worldwide we are faced with major social, medical and economical challenges surrounding diabetes. I would like to propose a new game/reward concept for kids with diabetes and their social environment. Kids 2GTHR helps increase quality of life for kids with diabetes, encourages them in their intensive treatment while at the same time reducing costs of diabetes treatment. Most importantly, Kids 2GTHR creates empathy for... more »

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3 votes
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Support Our Existing, Beautiful Games

The phrasing of this question misses the point in two critical ways. 1) The obvious one, while we can question explosions, cleavage and torture in games, what's more important is engaging DISCUSSION about topics children WILL encounter in extant popular games. 2) We already have beautiful games, often in the independent development scene (for just a few examples Proteus, Papers Please, Thomas Was Alone) which teach the... more »

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4 votes
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Try the Poietic Generator?

The Poietic Generator is a 100% human "Game of Life" known as one of the historical works of digital art (1986). It has not yet become mainstream because it probably raised questions which were quite ahead of its time. But its time may have come?
The new version of the PG works on every mobile device and can be practiced by anyone, regardless of age, language, culture and level of education. The living image made by... more »

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17 votes
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Stop the Infections (A Safe Sex Game)

I want to develop a game based around engaging teenagers in the key ideas for Safe Sex. Rather than focusing on abstinence only, the game would focus on teaching them about the importance of protection, being open with your partner, and getting tested regularly. Rather than only telling the players about the techniques, the game will initiate conversations between the teenagers, allowing them to understand the reasoning... more »

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6 votes
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Games where ideas collide (& create new ideas)

The HipBone / Sembl games are board games which directly encourage and practice creative thinking, focusing on the "creative leap" which perceives similarities between two ideas. They can be played in any context where conversation occurs, across disciplines or between experts in a particular field, by children, grad students or grandparents. Don Oldenburg of the Washington Post once called the HipBone Games an "on-line... more »

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39 votes
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CougarLearn

Fractions is one concept in Mathematics students struggle with. With the high usage of digital devices such as tablets and I-phones, Augmented Reality can be used to provide a rich adaptive education environment to young players. I am thinking of a Pokemon-like creature who inhabits another planet and comes to Earth to join the player in his real environment as the player's new friend. This creature is not only a friend... more »

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-2 votes
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Games for Climate Change Education and Sustainability

The Real-World Impact Games Lab at Teachers College, Columbia University, directed by Joey J. Lee, Research Professor of Technology and Education, has been working on digital and non-digital games for educational and social impact for several years. We have created Greenify, a real-world action game that uses gamification mechanics to challenge individuals to complete real world missions based upon sustainability principles,... more »

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10 votes
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Game/Simulation for Rural Entrepreneurship

Our rural communities are dwindling because the youth are not thinking about what they can do with the resources they have and instead are stuck with wanting to get to the cities where modern thinking is. If,on the other-hand, they could encounter a sim that would confront them with outside-the-box entrepreneurial concepts with authentic metadata to build a business plan.

My company, appelDesign is building such a simulation... more »

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62 votes
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Madame President game

"Madame President." The game, geared toward girls 12-17. If a girl can see it she can be it.
• Helps girls determine their political values and party affiliation
• Helps girls determine and practice their personal leadership style, based on Meyers-Briggs typology
• Walks girls through the process of running for public office
• Walks girls through serving in municipal public office, from being a new council member to becoming... more »

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9 votes
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AGE OF HEROINES

AGE OF WARRIORS – Create a game series based around historical female characters that fuse compelling and entertaining gameplay with empowering narratives of influential women (including women of color), and weave historical, cultural
and scientific content seamlessly into the story and gameplay.

Queens, Warriors and Pirates

A series of narrative games around the stories of female leaders and warriors. Moving beyond... more »

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5 votes
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Educate, incentivize, evangelize Games for Good

In order to inspire developers to create games that delight the imagination and seduce the heart, we need to collectively educate, evangelize and promote games for good.

Educate or incentivize developers to take risks to defy the stereotypes. Encourage games that actually show the ramifications of war instead of just the brutality. If female characters are included at all, they have tended to be portrayed in one of... more »

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0 votes
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21st Century Leadership skills - Emotional Intelligence In Games

Imagine infusing emotional intelligence learning in games. An opportunity to learn to lead with not just the head, but the combination of head and heart functioning simultaneously. Give the player the ability to put him/herself in the shoes of the family of the person you’ve just killed, or the shoes of a bully, or someone being bullied.

Create opportunities for the player to express how they feel at any given time... more »

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2 votes
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Choices and Consequences

My concept is aimed at kids ages 10-17. The game is a series of situations that kids could really encounter, such as a friend urging another to try pot or finding $50 in a mall parking lot or a boy asking a girl to have sex, etc. the player choses how the situation plays out until it reaches an end and then there is a cut scene that shows the consequences of the decisions the player has made. The cut scene doesn't show... more »

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0 votes
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Knecht/Connect - a playable version of the Glass Bead Game

Knecht/Connect is a game which explores:
- connections, analogies, comparisons, relationships, ratios and proportions between diverse subject matters; and
- root causes and effects, reasons and consequences of these connections.
It is a game founded on the tradition of Pythagoras, Lull, Kepler, and Kircher who searched for the unifying principles of all knowledge, and developed by others interested in the individual's... more »

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7 votes