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Virtual Medical Agents for Health Information

I am interested in assisting with the development of virtual medical agents that can provide health information to children and adults through a smartphone or tablet computer. These apps would combine artificial intelligence with databases that would contain articles pertaining to individual and public health issues.

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2 votes
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Game Simulation of Urban Youth Gangs

A serious game that simulates social, economic, public health and cultural dynamics of urban youth gangs in Chicago (where I live and work).

Designed for members and victims of gangs; and for social services, educational institutions and government agencies whose staff are professionally concerned with gang enterprise.

The simulation develops coping, survival and management skills; deepens vision, understanding and... more »

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31 votes
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Three good STEM games - physics and electronics

I've found good learning games hard to find. Many are boring, most teach only a bit of knowledge (facts) but not skills or deeper understanding. But two gems are "The Incredible Machine" and "Fantastic Contraption" In both these games you have to build a contraption using wheels, levers, motors, etc. Building these contraptions you learn how gravity, leverage, balance, and other physics concepts work. And by "learn how... more »

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4 votes
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The Adventures of Phil Anthropy and The Key

Imagine a Game where gamers are given the chance to team up and solve World Poverty. A parallel Universe of villains and heroes who are real and only one click away. When you play the game you are actually solving a real world problem. When you are successful you see what transformation has actually occurred. "Phil Anthropy" is the Clark Kent of the super hero "The Key", because philanthropy is the key to solving world... more »

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3 votes
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Games as Empathy

One great strength of using games as an education tool is their ability to let experiences be shared. A major part of social good is being able to empathize with another person's experience. This can help people from all walks of life understand and support others.

Games are unique in this function because their interactivity creates identification with the presented experience. While a novel or a film can lead a person... more »

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7 votes
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Games for a post-capitalist future

While plenty of initiatives have been deployed to encourage STEM education (often with an eye toward maintaining US military hegemony and training workforce on corporations' behalf) very few efforts have sought to tackle the lack of social imagination displayed by new generations.
The inability to imagine the end of capitalism, either by violent revolution or by diffuse societal disruption, is the main obstacle in addressing... more »

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36 votes
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Footsteps in the Grass- education towards tolerance

A school program for 3rd and 4th grade (in Hebrew and Arabic) which educates through interaction (among students from all over the world) towards tolerance.

The students are sharing their thoughts and feelings about social life in discussions, paintings, drama and so on while developing critical thinking, emotional inteligence and social skills.

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1 vote
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Homelessness simulation

Teach what it means to be homeless, the many causes and challenges of homeless and teach empathy for people experiencing homelessness. Targeting students who are interested in careers in social work and the general public, this simulation would use a FPS perspective (First Person Survivor!) to show the various challenges faced by a person experiencing homeless. The player is walked through a series of quests that emulate... more »

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6 votes
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Planning for long tail success and sustainability

While many of us gravitate to point solutions for our games, or focus on a single learning objective, I believe it is important to invest in and to support independent research about the games for impact environment as a whole.

Beyond specific game mechanics and individual problems to be solved, the way games are funded, deployed, and supported are systemic issues that are critical to the long term sustainable success... more »

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15 votes
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World of Wellness

A map with many different destinations and points of interest to explore all themed around health and holistic with elements of mind, body, and spiritual aspects to health. Can be explored as an individual or in groups.
Example of content could be a botanical plant symbol. You click on this and get educational content which could be multimedia about that particular plant and its health/healing properties. A Chinese Temple... more »

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1 vote
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Measuring and enhancing divergent thinking & creativity in kids

With each successive generation, the average intelligence quotient (IQ) has increased by 10 points. Enriched environments are making kids smarter. However, with creativity, a reverse-trend has been identified: Up until 1990, both the average creativity quotient (CQ) and intelligence quotient (IQ) had been rising. But since then, while IQ has continued its upward trend, CQ has been consistently inching downward. Furthermore,... more »

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5 votes
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Stellar Health - A Community Game for Health Engagement

Stellar Health is a game to engage players in personal & community health discovery & learning. Through activities & game design, players are led in setting goals & maneuvering around negative triggers to make good choices by futuristic health coaches. Its game dynamic creates play paths to learn & practice making healthy choices using best practices from scientific research.

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4 votes
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video games and fitness

Since their inception in the 1980s, video games have undergone an evolution in technological capabilities. Players of video games now have the opportunity to immerse themselves in three-dimensional environments and use their entire bodies—rather than their fingers and thumbs—to interact with virtual environments. Society’s views have also progressed from a view of video games as mindless entertainment to more ‘legitimate’... more »

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2 votes
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A Game About Making Games

Interest in STEM fields is declining among American youth. At the same time, the amount of time spent playing games and consuming media is increasing. The goal of this game is to engage students in STEM fields through game development.

There are many tools designed to meet the needs of teaching game development. Even the most basic game development tools require pre-requisite knowledge that is well beyond the skillset... more »

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14 votes