The software system of the future has sprung a space-time leak. But since it’s only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020... more »
"Learn to Program with Minecraft Plugins" is a new book by Andy Hunt (pragprog.com/titles/ahmine) to try and engage avid Minecraft players and teach them the very basics of Java programming.
This hits couple of very necessary points (IMHO): the game environment is already... more »
I would like to see more games like the one created by the Canadian War Museum called Over the Top. My students loved this game and I don't know of many other like it... http://www.warmuseum.ca/cwm/games/overtop/index_e.shtml
Make a game against teen violence without using violence. Contest going on $7000 prize. http://stoptdv.com/2014-life-love-game-design-challenge.htm
Myopia is a multiplayer turn-based strategy game about time, choices, and consequences. Players assume roles of political, business, military, and civic leaders in a series of epochs taking place between 1900 and 2050, each centered about a social dilemma of the time — a greater good is possible when players work together, but often-conflicting incentives make cooperation and trust difficult. The impact of... more »
The summit features panel discussions from experts who will articulate the benefits of legitimate game-based curricula in K-16 classrooms. Seminars for teachers will include an introduction to game development, resources for... more »
for anybody to take. I'd much prefer to get the web version up and running and have it go somewhere where it can have some exposure. It's written in Java... more »
Did you already saw this game:
3C Institute has created Zoo U Assessment, an evidence-based computer game that assesses social skills... more »
With the UNEP calling it a global water crisis the need for better understanding of water and sustainability has never been greater. In an effort to bridge the gap in understanding this game event seeks to engage 11-17 year old students in taking control of a water supply in a fictional world of "Aqua Republica". More details at http://curtin.edu.au/ecochallenge.
While technically not a game, it is an incredible simulation that needs to be duplicated to represent other disasters in order to provide greater understanding surrounding reality, preparation, recovery, etc. Simulation asks - What decisions would you make as an earthquake survivor, aid worker, or journalist in Haiti after the earthquake?