I want to develop a game based around engaging teenagers in the key ideas for Safe Sex. Rather than focusing on abstinence only, the game would focus on teaching them about the importance of protection, being open with your partner, and getting tested regularly. Rather than only telling the players about the techniques, the game will initiate conversations between the teenagers, allowing them to understand the reasoning... more »
What societal challenge do you think is particularly well-suited to a game for impact? What metrics should be used to inform the design of this game? For example, a game designed to increase residential energy efficiency might measure whether households that played the game had lower utility bills compared to similar households that did not.
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