Great examples

Neocolonialism

Neocolonialism (subalterngames.com) is a Marxist strategy game in which you attempt to extract as much wealth from the world as possible. 1-6 players buy government votes, manipulate regional parliaments, enact free trade agreements, and ultimately attempt to siphon capital into their secret Swiss bank accounts. You will negotiate, you will betray, you will pillage the world and ruin everything.

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Building from existing games

MyUSRep: Learn and Vote on Congress

Use real congressional voting data to drive a role playing game where players can assume the character of any member of congress and input whether they approve of specific votes members have made. The game responds to player input by birthing lobbyists and protesters depending on their actions. Player activities adds to the congressperson's overall stats.

 

See http://www.boogaholler.com/myusrep/

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Balance of the Planet

Two years ago I designed and developed this environmental - economics - energy simulation game. I tried to get funding to make it available on the web for free. No dice. So now the Mac version of the game sits here: http://www.erasmatazz.com/library/software/index.html for anybody to take. I'd much prefer to get the web version up and running and have it go somewhere where it can have some exposure. It's written in Java ...more »

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Build Serious 3D Simulation Games for training.

Just about every worker in America is at an age where you have played an electronic game or know someone that has. There is no need for manuals or training video's for playing a game like the Legend of Zelda, Age of Empires or Need for Speed. It is easy to think of the benefits of offering a 3D interactive training game to the 500,000 postal workers, TSA staff or DMV officers, etc. Fun. Studies have shown that serious ...more »

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Getting kids interested in programming with Minecraft

Too many kids aren't interested in learning programming, and many existing programming resources can be difficult, dry, or at least uninspiring. "Learn to Program with Minecraft Plugins" is a new book by Andy Hunt (pragprog.com/titles/ahmine) to try and engage avid Minecraft players and teach them the very basics of Java programming. This hits couple of very necessary points (IMHO): the game environment is already ...more »

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Building from existing games

FutureCoast: The Fifth Wave

FutureCoast: Fifth Wave is a continuation and expansion of FutureCoast, an experimental game project run in Feb-Mar-Apr of 2014. In the "participatory cli-fi" game: The software system of the future has sprung a space-time leak. But since it’s only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020 ...more »

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Serious Games Showcase & Challenge (SGS&C)

The Serious Games Showcase & Challenge (SGS&C) was born in 2005 from the desire to stimulate industry creativity and generate institutional interest towards the use of digital game technology and approaches for training and education. A partnership was formed with the organizers of Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), the National Training Systems Association (NTSA), and the ...more »

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Gamification Wiki

In doing some additional research on gaming techniques for education I came across the Gamification Wiki that has several knowledge resources. I thought I would share it with this community. WWW.GAMIFICATION.ORG was created to be the ultimate resource for the emerging Gamification Industry, creating a collaborative space for those interested to come together as a community and learn and explore what works and what doesn't ...more »

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Meister Cody - For Children with Dyscalculia and Math Weakness

Meister Cody - Test and Training Game for Children with Dyscalculia & Math Weakness. Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer ...more »

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Building from existing games

Communication Skills: Keyboarding

Several years ago, I developed a game called Type to Learn 4, which uses games to help people of all ages improve their typing skills. That game touched on social media, featuring one game in which the player has to compose and send text messages. The ability to communicate clearly and effectively is more important now than ever, in our world of rapid communication and instant feedback. We should develop a Web-based ...more »

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