Great examples

Verb Challenge Spanish

Verb Challenge Spanish is a verb conjugation puzzle for iOS. It helps students to master the conjugation of the 100 most common verbs in the 5 most used Spanish tenses. The game helps students to practice and improve their conjugation exclusively through its game mechanics leaving behind boring mechanical drills, flashcards and multiple choice exercises.

 

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20 votes
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Building from existing games

Grandmas Games

Grandma's games is a Global winning project, Innovative Teacher (Washington D.C. by Microsoft). Project aims are to overcome the negative aspects of the passive cyber games with creative usage of technology and developing old forgotten kids games by moving their body and learning in the same time. Grandma's Games have manual guide for teachers which would help revive the child games played in many countries many generations. ...more »

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18 votes
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Great ideas

Try the Poietic Generator?

The Poietic Generator is a 100% human "Game of Life" known as one of the historical works of digital art (1986). It has not yet become mainstream because it probably raised questions which were quite ahead of its time. But its time may have come? The new version of the PG works on every mobile device and can be practiced by anyone, regardless of age, language, culture and level of education. The living image made by ...more »

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17 votes
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Great examples

Treasure of Bell Island

Games can be used for "Return to Learn" following concussion. The "Treasure of Bell Island" game, developed by Blue Marble Game Co, challenges and assesses progress of recovery of attention, memory and executive function skills following concussion or for those with ADHD. Both Concussion and ADHD challenge and impair a student's ability to learn and process information. Students can use games to help build skills that ...more »

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15 votes
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Great ideas

Planning for long tail success and sustainability

While many of us gravitate to point solutions for our games, or focus on a single learning objective, I believe it is important to invest in and to support independent research about the games for impact environment as a whole. Beyond specific game mechanics and individual problems to be solved, the way games are funded, deployed, and supported are systemic issues that are critical to the long term sustainable success ...more »

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15 votes
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Great ideas

A Game About Making Games

Interest in STEM fields is declining among American youth. At the same time, the amount of time spent playing games and consuming media is increasing. The goal of this game is to engage students in STEM fields through game development. There are many tools designed to meet the needs of teaching game development. Even the most basic game development tools require pre-requisite knowledge that is well beyond the skillset ...more »

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14 votes
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Great examples

Mission US

Mission US (www.mission-us.org) is a series of innovative role-playing games, available free online, that engage middle school students in U.S. history by putting them in the roles of peers from the past. Produced by THIRTEEN in partnership with the American Social History Project and Electric Funstuff, Mission US is part of a larger initiative by the Corporation for Public Broadcasting (CPB), under its American History ...more »

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13 votes
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Partnerships

Skyrim of the Smithsonians

I want to see Bethesda (the software company that made Skyrim) partner with the Smithsonian museums to create 3D, interactive repicas of museums where players can build and decorate their own museum just as they do for their houses in Skyrim. If you allow kids to explore, play and build - you will be amazed by what they learn on their own.

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12 votes
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Building from existing games

Minecraft Needs More

Minecraft is a force with young learners... and well meaning parents and teachers want to capture it for learning, but struggle. Many great resources exist with lesson plans, but they seem to be a) oriented to specific content (archeology, for example) and b) great for adults who already use Minecraft. More resources on how to use Minecraft to encourage leadership, collaboration, communication and mentoring would be wonderful, ...more »

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12 votes
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Games for Climate Change Education and Sustainability

The Real-World Impact Games Lab at Teachers College, Columbia University, directed by Joey J. Lee, Research Professor of Technology and Education, has been working on digital and non-digital games for educational and social impact for several years. We have created Greenify, a real-world action game that uses gamification mechanics to challenge individuals to complete real world missions based upon sustainability principles, ...more »

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10 votes
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Madame President game

"Madame President." The game, geared toward girls 12-17. If a girl can see it she can be it. • Helps girls determine their political values and party affiliation • Helps girls determine and practice their personal leadership style, based on Meyers-Briggs typology • Walks girls through the process of running for public office • Walks girls through serving in municipal public office, from being a new council member to becoming ...more »

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9 votes
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Great examples

Math Snacks games for conceptual learning

Math Snacks games were funded through NSF to address the math concepts sixth grade students often struggle with. Games are free to play online at mathsnacks.com. Researchers are currently engaging in a large randomized control trial to investigate impacts on math content, teaching quality and self efficacy of the learner. So far, students playing games in class spend at least half as much time playing the games on their ...more »

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8 votes
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Great ideas

Knecht/Connect - a playable version of the Glass Bead Game

Knecht/Connect is a game which explores: - connections, analogies, comparisons, relationships, ratios and proportions between diverse subject matters; and - root causes and effects, reasons and consequences of these connections. It is a game founded on the tradition of Pythagoras, Lull, Kepler, and Kircher who searched for the unifying principles of all knowledge, and developed by others interested in the individual's ...more »

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7 votes
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Great ideas

Games as Empathy

One great strength of using games as an education tool is their ability to let experiences be shared. A major part of social good is being able to empathize with another person's experience. This can help people from all walks of life understand and support others. Games are unique in this function because their interactivity creates identification with the presented experience. While a novel or a film can lead a person ...more »

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7 votes
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Government role

Coordinated Effort to Market Government-Funded Games

NSF, Dept of Ed and other federal agencies have funded development of many great games. These games usually have a research base and strong evaluation, yet face two significant challenges for distribution: 1) universities that receive funding often lack the marketing skill to disseminate the games and 2) once the funded period is over, university researchers move on to the next project. It would be lovely to have a coordinated ...more »

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7 votes
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