Building from existing games

Changing Attitude and Affective Learning Using Persuasion

Spent, a social action game aimed at showing people that homelessness is about circumstances and not character was chosen as an example of a persuasive game for a study last year. 5139 students in grades 7-12 took part across 4 states and 200 schools to test whether the persuasive mechanics of a social impact game were effective in increasing attitude and affective learning toward the subject of homelessness. This study ...more »

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