Campaign: Building from existing games

Survivance

Survivance (http://www.survivance.org) is a social impact game that addresses the long-lasting effects of historical trauma on Indigenous communities of Turtle Island (the continent of North America) and encourages players to engage in self-expression as a pathway to healing. Based on the Wisdom of the Elders Discovering Our Story project, Survivance is shared online as a simple website with web-friendly videos to ensure ...more »

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Campaign: Great examples

LGBTQ on Campus

LGBTQ on Campus is a pair of role-playing training games that assists college and university communities in creating a safe and supportive campus for LGBTQ students. In the games, educators and students engage in a series of virtual role-play conversations with emotionally responsive avatars and learn how to respond when someone makes a biased comment, be supportive when a student comes out as LGBTQ, recognize warning ...more »

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Campaign: Government role

Promotion of effective grant-funded games for health

There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience. SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this. My idea is for government to help estabish such a marketplace. I see it as a public/private ...more »

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Campaign: Great ideas

Stellar Health - A Community Game for Health Engagement

Stellar Health is a game to engage players in personal & community health discovery & learning. Through activities & game design, players are led in setting goals & maneuvering around negative triggers to make good choices by futuristic health coaches. Its game dynamic creates play paths to learn & practice making healthy choices using best practices from scientific research.

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Campaign: Great ideas

video games and fitness

Since their inception in the 1980s, video games have undergone an evolution in technological capabilities. Players of video games now have the opportunity to immerse themselves in three-dimensional environments and use their entire bodies—rather than their fingers and thumbs—to interact with virtual environments. Society’s views have also progressed from a view of video games as mindless entertainment to more ‘legitimate’ ...more »

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Campaign: Great examples

At-Risk in Primary Care

At-Risk in Primary Care is a role-playing game that prepares primary care providers to recognize when a patient’s physical ailments may be masking underlying mental health disorders, and to build a treatment plan that engages the patient and integrates mental health so that the causes of the symptoms are addressed and treated. The game was developed in collaboration with the New York City Department of Health and Mental ...more »

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