Government role

What role can government play in encouraging growth of the use of games for impact? What are important policy considerations that could impact development? What can agencies do to encourage development?

Campaign: Government role

Grandmas Games

This project is a cultural journey of traditional symbols and authentic values with new teaching methods which develops a unique approach of the lifelong learning. The overall aim of the project is to recognize the meaning of a game as a great transfer knowledge tool and a form of personal development cycle of our kids. The difference we brought was that we use IT devices as a tool for learning while games as a working ...more »

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Campaign: Government role

Evaluation

We should encourage scholarship on the contextualized evaluation of serious games. Learning is complex, the mind racing to make patterns out of chaos. We need to understand the bigger context of what humans learn and retain from play. Most serious game evaluations myopically focus on objective progress toward discrete learning objectives, but scholarship on learning suggests the mind learns much more than what the designers ...more »

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Campaign: Government role

Gamified Labor

I call upon the Department of Labor to study and promote the integration of games and the workplace, a concept commonly referred to in a broader context as 'gamification'. As a member of a union which is paid a salary based on engineered time studies of our work, I know what it's like to maximize efficiency, then go home when I've completed my work for the day. There aren't many who enjoy work that rewards inefficiency, ...more »

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Campaign: Government role

Making Science Accessible

Increasingly the social and biological sciences are using agent based models / social simulations to understand the complex dynamics of systems and ecosystems of interacting learners. We should facilitate the "gamification" of these simulations as a standard scientific output for making the science more understandable outside of the laboratory. Agent-based models are already more intuitive since they are expressed in ...more »

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Campaign: Government role

Collaboration between pupils and students FINKI University

Collaboration between pupils from different regions and students from IT University FINKI in Skopje, Macedonia. Project aims is collaboration between pupils from different regions and students from IT University. Students will learn to be humane in their future lifestyle.Pupils will learn letters and signs for deaf, students will learn programming Kinect Knowledge building, Student mentor-ship, shared responsibilities, ...more »

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Campaign: Government role

Promotion of effective grant-funded games for health

There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience. SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this. My idea is for government to help estabish such a marketplace. I see it as a public/private ...more »

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Campaign: Government role

Coordinated Effort to Market Government-Funded Games

NSF, Dept of Ed and other federal agencies have funded development of many great games. These games usually have a research base and strong evaluation, yet face two significant challenges for distribution: 1) universities that receive funding often lack the marketing skill to disseminate the games and 2) once the funded period is over, university researchers move on to the next project. It would be lovely to have a coordinated ...more »

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Campaign: Government role

Positive Impact and Game Evangelism

I am interested in helping promote a long term, large-scale evolution of game design with a focus on content that encourages critical thinking, diversity, creativity, and much more. Drawing initially from great games of the past and present, I believe that we can influence present and future game designers, as well as future game consumers, to recognize that great content can create positive individual and social change. ...more »

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Campaign: Government role

OSTP Sponsored Game-Based Learning Summit

The Game-Based Learning Summit is a 3-day event for gaming innovators, scholars, teachers, and students to experience serious gameplay, game development, and game-based learning. Summit Structure The summit features panel discussions from experts who will articulate the benefits of legitimate game-based curricula in K-16 classrooms. Seminars for teachers will include an introduction to game development, resources for ...more »

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