One great strength of using games as an education tool is their ability to let experiences be shared. A major part of social good is being able to empathize with another person's experience. This can help people from all walks of life understand and support others. Games are unique in this function because their interactivity creates identification with the presented experience. While a novel or a film can lead a person ...more »
I want to develop a game based around engaging teenagers in the key ideas for Safe Sex. Rather than focusing on abstinence only, the game would focus on teaching them about the importance of protection, being open with your partner, and getting tested regularly. Rather than only telling the players about the techniques, the game will initiate conversations between the teenagers, allowing them to understand the reasoning ...more »
Teach what it means to be homeless, the many causes and challenges of homeless and teach empathy for people experiencing homelessness. Targeting students who are interested in careers in social work and the general public, this simulation would use a FPS perspective (First Person Survivor!) to show the various challenges faced by a person experiencing homeless. The player is walked through a series of quests that emulate ...more »
Make My USA Game This game is reality-based social game where the players are in control of the United States' future. Each player has his own version of the United States to play with, and the player guides his country by making policy decisions. Players select quests. Quest are centered around topic areas and current events. Quests are related to the area of focus that they select (like education, energy or health). ...more »
AGE OF WARRIORS – Create a game series based around historical female characters that fuse compelling and entertaining gameplay with empowering narratives of influential women (including women of color), and weave historical, cultural and scientific content seamlessly into the story and gameplay. Queens, Warriors and Pirates A series of narrative games around the stories of female leaders and warriors. Moving beyond ...more »
Heighten access and literacy of gaming technologies through public and school libraries. As an interim solution, until we have gaming's equivalent of public school English teachers and audiovisual teachers, establish a national curriculum for procedural literacy.
This may or may not involve some incentives for private sector programs to solve the problem of games as circulating materials.
With each successive generation, the average intelligence quotient (IQ) has increased by 10 points. Enriched environments are making kids smarter. However, with creativity, a reverse-trend has been identified: Up until 1990, both the average creativity quotient (CQ) and intelligence quotient (IQ) had been rising. But since then, while IQ has continued its upward trend, CQ has been consistently inching downward. Furthermore, ...more »
The phrasing of this question misses the point in two critical ways. 1) The obvious one, while we can question explosions, cleavage and torture in games, what's more important is engaging DISCUSSION about topics children WILL encounter in extant popular games. 2) We already have beautiful games, often in the independent development scene (for just a few examples Proteus, Papers Please, Thomas Was Alone) which teach the ...more »
Stellar Health is a game to engage players in personal & community health discovery & learning. Through activities & game design, players are led in setting goals & maneuvering around negative triggers to make good choices by futuristic health coaches. Its game dynamic creates play paths to learn & practice making healthy choices using best practices from scientific research.
I've found good learning games hard to find. Many are boring, most teach only a bit of knowledge (facts) but not skills or deeper understanding. But two gems are "The Incredible Machine" and "Fantastic Contraption" In both these games you have to build a contraption using wheels, levers, motors, etc. Building these contraptions you learn how gravity, leverage, balance, and other physics concepts work. And by "learn how ...more »
I am a type 1 diabetic and have had this condition for over 10 years now (diagnosed at 9 years old), and I have always loved video games since I was 5. I am currently studying Computer Science in college, and in my last semester in one of my programming classes, my final project was to create a game with a serious meaning. What I created, is currently a simple prototype for a game (and by prototype I mean, just ...more »
ABSTRACT Myopia is a multiplayer turn-based strategy game about time, choices, and consequences. Players assume roles of political, business, military, and civic leaders in a series of epochs taking place between 1900 and 2050, each centered about a social dilemma of the time — a greater good is possible when players work together, but often-conflicting incentives make cooperation and trust difficult. The impact of ...more »