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What societal challenge do you think is particularly well-suited to a game for impact? What metrics should be used to inform the design of this game? For example, a game designed to increase residential energy efficiency might measure whether households that played the game had lower utility bills compared to similar households that did not.

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Multiplication Table Challenge

As a tutor who has worked in at a community college in Washington state for over 8 years, I have worked with High school students in the Running Start program, older adults returning to school, students who come from other countries, and mentally challenged students. The one thing they all have in common is that they have difficulty multiplying and it appears as if they've never learned the multiplication table. There ...more »

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CougarLearn

Fractions is one concept in Mathematics students struggle with. With the high usage of digital devices such as tablets and I-phones, Augmented Reality can be used to provide a rich adaptive education environment to young players. I am thinking of a Pokemon-like creature who inhabits another planet and comes to Earth to join the player in his real environment as the player's new friend. This creature is not only a friend ...more »

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Is the ending of the Ugly Duckling is a "Happy Ending"?

Kids as well as adults are encouraged to evaluate Anderson's classic story and its ending.

Is it possible that the story educates towareds racism?

Is there a way to "save" the story and to choose or invernt a different ending which will educate towards multicultural values?

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Educate, incentivize, evangelize Games for Good

In order to inspire developers to create games that delight the imagination and seduce the heart, we need to collectively educate, evangelize and promote games for good. Educate or incentivize developers to take risks to defy the stereotypes. Encourage games that actually show the ramifications of war instead of just the brutality. If female characters are included at all, they have tended to be portrayed in one of ...more »

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Choices and Consequences

My concept is aimed at kids ages 10-17. The game is a series of situations that kids could really encounter, such as a friend urging another to try pot or finding $50 in a mall parking lot or a boy asking a girl to have sex, etc. the player choses how the situation plays out until it reaches an end and then there is a cut scene that shows the consequences of the decisions the player has made. The cut scene doesn't show ...more »

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Teens against dating violence

Make a game against teen violence without using violence. Contest going on $7000 prize. http://stoptdv.com/2014-life-love-game-design-challenge.htm

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War and hard choices

I would like to see more games like the one created by the Canadian War Museum called Over the Top. My students loved this game and I don't know of many other like it... http://www.warmuseum.ca/cwm/games/overtop/index_e.shtml

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Build Serious 3D Simulation Games for training.

Just about every worker in America is at an age where you have played an electronic game or know someone that has. There is no need for manuals or training video's for playing a game like the Legend of Zelda, Age of Empires or Need for Speed. It is easy to think of the benefits of offering a 3D interactive training game to the 500,000 postal workers, TSA staff or DMV officers, etc. Fun. Studies have shown that serious ...more »

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Getting kids interested in programming with Minecraft

Too many kids aren't interested in learning programming, and many existing programming resources can be difficult, dry, or at least uninspiring. "Learn to Program with Minecraft Plugins" is a new book by Andy Hunt (pragprog.com/titles/ahmine) to try and engage avid Minecraft players and teach them the very basics of Java programming. This hits couple of very necessary points (IMHO): the game environment is already ...more »

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Serious Games Showcase & Challenge (SGS&C)

The Serious Games Showcase & Challenge (SGS&C) was born in 2005 from the desire to stimulate industry creativity and generate institutional interest towards the use of digital game technology and approaches for training and education. A partnership was formed with the organizers of Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), the National Training Systems Association (NTSA), and the ...more »

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Meister Cody - For Children with Dyscalculia and Math Weakness

Meister Cody - Test and Training Game for Children with Dyscalculia & Math Weakness. Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer ...more »

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World of Wellness

A map with many different destinations and points of interest to explore all themed around health and holistic with elements of mind, body, and spiritual aspects to health. Can be explored as an individual or in groups. Example of content could be a botanical plant symbol. You click on this and get educational content which could be multimedia about that particular plant and its health/healing properties. A Chinese Temple ...more »

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