Great ideas

What societal challenge do you think is particularly well-suited to a game for impact? What metrics should be used to inform the design of this game? For example, a game designed to increase residential energy efficiency might measure whether households that played the game had lower utility bills compared to similar households that did not.

Great ideas

Multiplication Table Challenge

As a tutor who has worked in at a community college in Washington state for over 8 years, I have worked with High school students in the Running Start program, older adults returning to school, students who come from other countries, and mentally challenged students. The one thing they all have in common is that they have difficulty multiplying and it appears as if they've never learned the multiplication table. There ...more »

Voting

-3 votes
Active

Great ideas

CougarLearn

Fractions is one concept in Mathematics students struggle with. With the high usage of digital devices such as tablets and I-phones, Augmented Reality can be used to provide a rich adaptive education environment to young players. I am thinking of a Pokemon-like creature who inhabits another planet and comes to Earth to join the player in his real environment as the player's new friend. This creature is not only a friend ...more »

Voting

-2 votes
Active

Great ideas

Educate, incentivize, evangelize Games for Good

In order to inspire developers to create games that delight the imagination and seduce the heart, we need to collectively educate, evangelize and promote games for good. Educate or incentivize developers to take risks to defy the stereotypes. Encourage games that actually show the ramifications of war instead of just the brutality. If female characters are included at all, they have tended to be portrayed in one of ...more »

Voting

0 votes
Active

Great ideas

Choices and Consequences

My concept is aimed at kids ages 10-17. The game is a series of situations that kids could really encounter, such as a friend urging another to try pot or finding $50 in a mall parking lot or a boy asking a girl to have sex, etc. the player choses how the situation plays out until it reaches an end and then there is a cut scene that shows the consequences of the decisions the player has made. The cut scene doesn't show ...more »

Voting

0 votes
Active

Great ideas

Build Serious 3D Simulation Games for training.

Just about every worker in America is at an age where you have played an electronic game or know someone that has. There is no need for manuals or training video's for playing a game like the Legend of Zelda, Age of Empires or Need for Speed. It is easy to think of the benefits of offering a 3D interactive training game to the 500,000 postal workers, TSA staff or DMV officers, etc. Fun. Studies have shown that serious ...more »

Voting

0 votes
Active

Great ideas

Getting kids interested in programming with Minecraft

Too many kids aren't interested in learning programming, and many existing programming resources can be difficult, dry, or at least uninspiring. "Learn to Program with Minecraft Plugins" is a new book by Andy Hunt (pragprog.com/titles/ahmine) to try and engage avid Minecraft players and teach them the very basics of Java programming. This hits couple of very necessary points (IMHO): the game environment is already ...more »

Voting

0 votes
Active

Great ideas

Serious Games Showcase & Challenge (SGS&C)

The Serious Games Showcase & Challenge (SGS&C) was born in 2005 from the desire to stimulate industry creativity and generate institutional interest towards the use of digital game technology and approaches for training and education. A partnership was formed with the organizers of Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), the National Training Systems Association (NTSA), and the ...more »

Voting

0 votes
Active

Great ideas

Meister Cody - For Children with Dyscalculia and Math Weakness

Meister Cody - Test and Training Game for Children with Dyscalculia & Math Weakness. Parents rarely notice early signs indicating their child is weak in math. However, a 2nd grade elementary school teacher spots them immediately. Here’s how. Give a 2nd grader two gummy bears. Then give him two more and ask „How many gummy bears do you have in your hand?“ A normal child will look up, think for a second, and say the answer ...more »

Voting

1 vote
Active

Great ideas

World of Wellness

A map with many different destinations and points of interest to explore all themed around health and holistic with elements of mind, body, and spiritual aspects to health. Can be explored as an individual or in groups. Example of content could be a botanical plant symbol. You click on this and get educational content which could be multimedia about that particular plant and its health/healing properties. A Chinese Temple ...more »

Voting

1 vote
Active

Great ideas

Footsteps in the Grass- education towards tolerance

A school program for 3rd and 4th grade (in Hebrew and Arabic) which educates through interaction (among students from all over the world) towards tolerance.

The students are sharing their thoughts and feelings about social life in discussions, paintings, drama and so on while developing critical thinking, emotional inteligence and social skills.

Voting

1 vote
Active

Great ideas

21st Century Leadership skills - Emotional Intelligence In Games

Imagine infusing emotional intelligence learning in games. An opportunity to learn to lead with not just the head, but the combination of head and heart functioning simultaneously. Give the player the ability to put him/herself in the shoes of the family of the person you’ve just killed, or the shoes of a bully, or someone being bullied. Create opportunities for the player to express how they feel at any given time ...more »

Voting

2 votes
Active

Great ideas

video games and fitness

Since their inception in the 1980s, video games have undergone an evolution in technological capabilities. Players of video games now have the opportunity to immerse themselves in three-dimensional environments and use their entire bodies—rather than their fingers and thumbs—to interact with virtual environments. Society’s views have also progressed from a view of video games as mindless entertainment to more ‘legitimate’ ...more »

Voting

2 votes
Active