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Teaching Digital Literacy & Tech With a Story-Game Series

Inanimate Alice http://inanimatealice.com/ is a born-digital, ever-expanding transmedia storyworld that tweens and teens can read/play online for free and (soon) on a number of platforms. They then use the assets (music, sound, images, interactives) and a range of tech tools, along with the story framework, to create their own interactive stories and simple games. The novel began as an entertainment, an exploration of ...more »

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Promotion of effective grant-funded games for health

There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience. SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this. My idea is for government to help estabish such a marketplace. I see it as a public/private ...more »

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Sex Ed

You are Ed. You are young and full of juice. You can rock it might after night, trying to score. Or you could play it differently.

 

The game is amoral. It simply allows you to play out the lifetime consequences of your behavior. STD is a minor factor in the game, its real focus is on fatherhood and family. It doesn't preach and it doesn't fake. It just lets you find new ways to keep score.

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Games preventing violence

Since 2008 Jennifer Ann's Group has been preventing teen dating violence through video games. Our "Life.Love. Game Design Challenge" rewards game developers for creating video games about teen dating violence (TDV) without using violence in the game design. ABOUT THE LIFE.LOVE. GAME DESIGN CHALLENGE We will be launching our 7th Life.Love. Game Design Challenge on February 15, 2014. Over the years we have received entries ...more »

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Stop the Infections (A Safe Sex Game)

I want to develop a game based around engaging teenagers in the key ideas for Safe Sex. Rather than focusing on abstinence only, the game would focus on teaching them about the importance of protection, being open with your partner, and getting tested regularly. Rather than only telling the players about the techniques, the game will initiate conversations between the teenagers, allowing them to understand the reasoning ...more »

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