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MYOPIA: An intergenerational collective action game series

ABSTRACT Myopia is a multiplayer turn-based strategy game about time, choices, and consequences. Players assume roles of political, business, military, and civic leaders in a series of epochs taking place between 1900 and 2050, each centered about a social dilemma of the time — a greater good is possible when players work together, but often-conflicting incentives make cooperation and trust difficult. The impact of ...more »

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A Quest for the Interpersonal Skills needed for Social Success

Millions of youth and adults struggle every day with rejection caused by inappropriate interpersonal communication skills, many of them right here in the U.S.A. For many individuals the root problem is difficulty in understanding or using the nonverbal signs or signals (Dyssemia) that make up 93% of the communication that goes on between human beings. Whether you want to call it lack of empathy, or a need of social-emotional ...more »

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Games as Empathy

One great strength of using games as an education tool is their ability to let experiences be shared. A major part of social good is being able to empathize with another person's experience. This can help people from all walks of life understand and support others. Games are unique in this function because their interactivity creates identification with the presented experience. While a novel or a film can lead a person ...more »

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21st Century Leadership skills - Emotional Intelligence In Games

Imagine infusing emotional intelligence learning in games. An opportunity to learn to lead with not just the head, but the combination of head and heart functioning simultaneously. Give the player the ability to put him/herself in the shoes of the family of the person you’ve just killed, or the shoes of a bully, or someone being bullied. Create opportunities for the player to express how they feel at any given time ...more »

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Kids 2GTHR (game for children with diabetes)

Worldwide we are faced with major social, medical and economical challenges surrounding diabetes. I would like to propose a new game/reward concept for kids with diabetes and their social environment. Kids 2GTHR helps increase quality of life for kids with diabetes, encourages them in their intensive treatment while at the same time reducing costs of diabetes treatment. Most importantly, Kids 2GTHR creates empathy for ...more »

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