Building from existing games

Some federal agencies, universities, and industry have invested in research and prototypes related to games for impact which have not resulted in commercial products. What public and private initiatives would help increase the commercialization of this research? What games could be expanded on to create more “impact”?

Building from existing games

FutureCoast: The Fifth Wave

FutureCoast: Fifth Wave is a continuation and expansion of FutureCoast, an experimental game project run in Feb-Mar-Apr of 2014. In the "participatory cli-fi" game: The software system of the future has sprung a space-time leak. But since it’s only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020 ...more »

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Human Interaction of Tabletop Gaming

From the President’s comments and this forum coming from the Office of Science and Technology, the focus seems to be looking at the Game Impact on Education through video games. This focus seems to overlook video games less glamorous cousin Tabletop Gaming. Board Gaming offers human interaction face-to-face that video games do not offer. That interaction can be a very valuable educational tool while being quite entertaining. ...more »

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Courage

Courage is a persistent, distributable Collaborative Production Game focused on drawing yourself into real world challenges involving collaboration, production and personal goals. On the surface Courage explores our understanding of courage and culture. The game’s (optional) Scottish theme could be mistaken for a narrow nationalism. However, the gameplay is not about nationalism - it sets out to promote appreciation ...more »

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The Intergalactic Challenge of the Athlonauts

The Intergalactic Challenge of the Athlonauts is a series of motion capture interactive video games that serve as complete immersive physical therapy while simultaneously capturing quantitative data for continued treatment and research. This highly engaging, custom, Microsoft Kinect-based game system features original, unique play experiences within 3Dimmersive environments. http://www.youtube.com/watch?feature=player_embedded&v=Sprbo7DHy98 ...more »

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Minecraft Needs More

Minecraft is a force with young learners... and well meaning parents and teachers want to capture it for learning, but struggle. Many great resources exist with lesson plans, but they seem to be a) oriented to specific content (archeology, for example) and b) great for adults who already use Minecraft. More resources on how to use Minecraft to encourage leadership, collaboration, communication and mentoring would be wonderful, ...more »

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MyUSRep: Learn and Vote on Congress

Use real congressional voting data to drive a role playing game where players can assume the character of any member of congress and input whether they approve of specific votes members have made. The game responds to player input by birthing lobbyists and protesters depending on their actions. Player activities adds to the congressperson's overall stats.

 

See http://www.boogaholler.com/myusrep/

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Communication Skills: Keyboarding

Several years ago, I developed a game called Type to Learn 4, which uses games to help people of all ages improve their typing skills. That game touched on social media, featuring one game in which the player has to compose and send text messages. The ability to communicate clearly and effectively is more important now than ever, in our world of rapid communication and instant feedback. We should develop a Web-based ...more »

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Survivance

Survivance (http://www.survivance.org) is a social impact game that addresses the long-lasting effects of historical trauma on Indigenous communities of Turtle Island (the continent of North America) and encourages players to engage in self-expression as a pathway to healing. Based on the Wisdom of the Elders Discovering Our Story project, Survivance is shared online as a simple website with web-friendly videos to ensure ...more »

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Changing Attitude and Affective Learning Using Persuasion

Spent, a social action game aimed at showing people that homelessness is about circumstances and not character was chosen as an example of a persuasive game for a study last year. 5139 students in grades 7-12 took part across 4 states and 200 schools to test whether the persuasive mechanics of a social impact game were effective in increasing attitude and affective learning toward the subject of homelessness. This study ...more »

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Grandmas Games

Grandma's games is a Global winning project, Innovative Teacher (Washington D.C. by Microsoft). Project aims are to overcome the negative aspects of the passive cyber games with creative usage of technology and developing old forgotten kids games by moving their body and learning in the same time. Grandma's Games have manual guide for teachers which would help revive the child games played in many countries many generations. ...more »

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FPS + Math + Physics

My short and to the point suggestion is to take the idea of Typing of the Dead, and expand upon that concept further with other high profile games and other subjects. It is a better approach to get at the attention of users and hold it for prolonged periods of time while educating. http://en.wikipedia.org/wiki/Typing_of_the_Dead House of the Dead was a popular game that, while violent, was entertaining for people of various ...more »

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