Campaign: Great examples

Assessing and Teaching Social-Emotional Skills through Games

Many parents and educators have concerns about the potential negative effects of gaming on children’s social skills. But 3C Institute, a research and development company, is turning this idea on its head and developing evidence-based intelligent games designed to help children improve their social-emotional development. 3C Institute has created Zoo U Assessment, an evidence-based computer game that assesses social skills ...more »

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Eco Challenge 2.0 explores water management.

With the UNEP calling it a global water crisis the need for better understanding of water and sustainability has never been greater. In an effort to bridge the gap in understanding this game event seeks to engage 11-17 year old students in taking control of a water supply in a fictional world of "Aqua Republica". More details at http://curtin.edu.au/ecochallenge.

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Campaign: Great examples

Inside Disaster: Haiti Earthquake

While technically not a game, it is an incredible simulation that needs to be duplicated to represent other disasters in order to provide greater understanding surrounding reality, preparation, recovery, etc. Simulation asks - What decisions would you make as an earthquake survivor, aid worker, or journalist in Haiti after the earthquake?

 

http://www.insidedisaster.com/experience/Main.html

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Teaching Digital Literacy & Tech With a Story-Game Series

Inanimate Alice http://inanimatealice.com/ is a born-digital, ever-expanding transmedia storyworld that tweens and teens can read/play online for free and (soon) on a number of platforms. They then use the assets (music, sound, images, interactives) and a range of tech tools, along with the story framework, to create their own interactive stories and simple games. The novel began as an entertainment, an exploration of ...more »

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Campaign: Great examples

Mission US

Mission US (www.mission-us.org) is a series of innovative role-playing games, available free online, that engage middle school students in U.S. history by putting them in the roles of peers from the past. Produced by THIRTEEN in partnership with the American Social History Project and Electric Funstuff, Mission US is part of a larger initiative by the Corporation for Public Broadcasting (CPB), under its American History ...more »

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Campaign: Great ideas

Venture Partner Connections Forum

Several readers have mentioned to me that there is no action follow-up. We're sharing ideas that have no place to go. What we need is a forum -- a conference? a shark tank? -- that connects funders, ideators, content sources, outreach services and researchers. Content sources might be other state departments (parks, public health, human services... and of course education) along with non-profits. Outreach services ...more »

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Card game

A card game that helps the user to learn the periodic table and the various properties of each of the elements including groups, valencies, atoms , uses etc.

 

This card game can be used for a number of different subjects and topics.

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Campaign: Government role

Gamified Labor

I call upon the Department of Labor to study and promote the integration of games and the workplace, a concept commonly referred to in a broader context as 'gamification'. As a member of a union which is paid a salary based on engineered time studies of our work, I know what it's like to maximize efficiency, then go home when I've completed my work for the day. There aren't many who enjoy work that rewards inefficiency, ...more »

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Campaign: Building from existing games

Human Interaction of Tabletop Gaming

From the President’s comments and this forum coming from the Office of Science and Technology, the focus seems to be looking at the Game Impact on Education through video games. This focus seems to overlook video games less glamorous cousin Tabletop Gaming. Board Gaming offers human interaction face-to-face that video games do not offer. That interaction can be a very valuable educational tool while being quite entertaining. ...more »

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Educational Live Action Role Playing can change the world

My 501c3 non-profit company, Seekers Unlimited, makes custom-designed interactive, immersive analog games that are adaptive to any learning situation or environment, whether they have computers or not. I have been involved with larps, or Live Action Role Playing, for nearly 30 years. Although most people think of larp as a hobby where you play-pretend medieval warriors with foam swords, it is so much more than that. ...more »

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Campaign: Partnerships

Species Photo Journal/LifeList

There is a fascination with being able to identify animals, flowers, trees, etc. Species identification can be fun, if approached as a photo journal/life list. Done as a game with scores and even social media postings, a series of games could be quite dynamic. Partnering Smithsonian, National Geographic, National Parks, the animal guides (Petersons, etc.), Sierra Club, Audubon Society, etc. would be required to ensure ...more »

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Campaign: Building from existing games

Courage

Courage is a persistent, distributable Collaborative Production Game focused on drawing yourself into real world challenges involving collaboration, production and personal goals. On the surface Courage explores our understanding of courage and culture. The game’s (optional) Scottish theme could be mistaken for a narrow nationalism. However, the gameplay is not about nationalism - it sets out to promote appreciation ...more »

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