Inanimate Alice http://inanimatealice.com/ is a born-digital, ever-expanding transmedia storyworld that tweens and teens can read/play online for free and (soon) on a number of platforms. They then use the assets (music, sound, images, interactives) and a range of tech tools, along with the story framework, to create their own interactive stories and simple games. The novel began as an entertainment, an exploration of ...more »
Mission US (www.mission-us.org) is a series of innovative role-playing games, available free online, that engage middle school students in U.S. history by putting them in the roles of peers from the past. Produced by THIRTEEN in partnership with the American Social History Project and Electric Funstuff, Mission US is part of a larger initiative by the Corporation for Public Broadcasting (CPB), under its American History ...more »
Several readers have mentioned to me that there is no action follow-up. We're sharing ideas that have no place to go. What we need is a forum -- a conference? a shark tank? -- that connects funders, ideators, content sources, outreach services and researchers. Content sources might be other state departments (parks, public health, human services... and of course education) along with non-profits. Outreach services ...more »
A card game that helps the user to learn the periodic table and the various properties of each of the elements including groups, valencies, atoms , uses etc.
This card game can be used for a number of different subjects and topics.
I call upon the Department of Labor to study and promote the integration of games and the workplace, a concept commonly referred to in a broader context as 'gamification'. As a member of a union which is paid a salary based on engineered time studies of our work, I know what it's like to maximize efficiency, then go home when I've completed my work for the day. There aren't many who enjoy work that rewards inefficiency, ...more »
From the President’s comments and this forum coming from the Office of Science and Technology, the focus seems to be looking at the Game Impact on Education through video games. This focus seems to overlook video games less glamorous cousin Tabletop Gaming. Board Gaming offers human interaction face-to-face that video games do not offer. That interaction can be a very valuable educational tool while being quite entertaining. ...more »
My 501c3 non-profit company, Seekers Unlimited, makes custom-designed interactive, immersive analog games that are adaptive to any learning situation or environment, whether they have computers or not. I have been involved with larps, or Live Action Role Playing, for nearly 30 years. Although most people think of larp as a hobby where you play-pretend medieval warriors with foam swords, it is so much more than that. ...more »
There is a fascination with being able to identify animals, flowers, trees, etc. Species identification can be fun, if approached as a photo journal/life list. Done as a game with scores and even social media postings, a series of games could be quite dynamic. Partnering Smithsonian, National Geographic, National Parks, the animal guides (Petersons, etc.), Sierra Club, Audubon Society, etc. would be required to ensure ...more »
Courage is a persistent, distributable Collaborative Production Game focused on drawing yourself into real world challenges involving collaboration, production and personal goals. On the surface Courage explores our understanding of courage and culture. The game’s (optional) Scottish theme could be mistaken for a narrow nationalism. However, the gameplay is not about nationalism - it sets out to promote appreciation ...more »
Millions of youth and adults struggle every day with rejection caused by inappropriate interpersonal communication skills, many of them right here in the U.S.A. For many individuals the root problem is difficulty in understanding or using the nonverbal signs or signals (Dyssemia) that make up 93% of the communication that goes on between human beings. Whether you want to call it lack of empathy, or a need of social-emotional ...more »
The Intergalactic Challenge of the Athlonauts is a series of motion capture interactive video games that serve as complete immersive physical therapy while simultaneously capturing quantitative data for continued treatment and research. This highly engaging, custom, Microsoft Kinect-based game system features original, unique play experiences within 3Dimmersive environments. http://www.youtube.com/watch?feature=player_embedded&v=Sprbo7DHy98 ...more »
I am a type 1 diabetic and have had this condition for over 10 years now (diagnosed at 9 years old), and I have always loved video games since I was 5. I am currently studying Computer Science in college, and in my last semester in one of my programming classes, my final project was to create a game with a serious meaning. What I created, is currently a simple prototype for a game (and by prototype I mean, just ...more »
I'm really keen to make a large, open content, strategy title that explores the core issue of power, it's use and generation and the consequences of these. Games are the idea medium for this because they allow the player to take long and short term decisions and see how they play out. So do you invest in nuclear and risk an accident, in coal and create more CO2? One costs more up front the other less now but has knock-on ...more »
A game that gives players basic disaster preparedness training, all while being chased by zombies. I produced the first Zombie Apocalypse Disaster Preparedness game in San Francisco a few years ago and it was a huge success. Now I'd like to take it nation-wide. http://boingboing.net/2014/01/22/crowdfunding-a-global-version.html Please help me expand community resilience through play! Consider supporting my campaign? ...more »
There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience. SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this. My idea is for government to help estabish such a marketplace. I see it as a public/private ...more »