In doing some additional research on gaming techniques for education I came across the Gamification Wiki that has several knowledge resources. I thought I would share it with this community. WWW.GAMIFICATION.ORG was created to be the ultimate resource for the emerging Gamification Industry, creating a collaborative space for those interested to come together as a community and learn and explore what works and what doesn't... more »
The Serious Games Showcase & Challenge (SGS&C) was born in 2005 from the desire to stimulate industry creativity and generate institutional interest towards the use of digital game technology and approaches for training and education. A partnership was formed with the organizers of Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), the National Training Systems Association (NTSA), and the... more »
FutureCoast: Fifth Wave is a continuation and expansion of FutureCoast, an experimental game project run in Feb-Mar-Apr of 2014. In the "participatory cli-fi" game: The software system of the future has sprung a space-time leak. But since it’s only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020... more »
Too many kids aren't interested in learning programming, and many existing programming resources can be difficult, dry, or at least uninspiring. "Learn to Program with Minecraft Plugins" is a new book by Andy Hunt (pragprog.com/titles/ahmine) to try and engage avid Minecraft players and teach them the very basics of Java programming. This hits couple of very necessary points (IMHO): the game environment is already... more »
Just about every worker in America is at an age where you have played an electronic game or know someone that has. There is no need for manuals or training video's for playing a game like the Legend of Zelda, Age of Empires or Need for Speed. It is easy to think of the benefits of offering a 3D interactive training game to the 500,000 postal workers, TSA staff or DMV officers, etc. Fun. Studies have shown that serious... more »
I would like to see more games like the one created by the Canadian War Museum called Over the Top. My students loved this game and I don't know of many other like it... http://www.warmuseum.ca/cwm/games/overtop/index_e.shtml
Make a game against teen violence without using violence. Contest going on $7000 prize. http://stoptdv.com/2014-life-love-game-design-challenge.htm
ABSTRACT Myopia is a multiplayer turn-based strategy game about time, choices, and consequences. Players assume roles of political, business, military, and civic leaders in a series of epochs taking place between 1900 and 2050, each centered about a social dilemma of the time — a greater good is possible when players work together, but often-conflicting incentives make cooperation and trust difficult. The impact of... more »
The Game-Based Learning Summit is a 3-day event for gaming innovators, scholars, teachers, and students to experience serious gameplay, game development, and game-based learning. Summit Structure The summit features panel discussions from experts who will articulate the benefits of legitimate game-based curricula in K-16 classrooms. Seminars for teachers will include an introduction to game development, resources for... more »
Froguts Inc (www.froguts.com) is a leading provider of biology and science simulations for K-12 & Higher Education. Our computer simulations of dissections and labs for K-12 and higher education engage students with immersive and interactive 3-D simulations of anatomy and physiology. We believe integrating virtual labs into schools and home use significantly enhances content retention. We are working to ensure more schools... more »
Two years ago I designed and developed this environmental - economics - energy simulation game. I tried to get funding to make it available on the web for free. No dice. So now the Mac version of the game sits here: http://www.erasmatazz.com/library/software/index.html for anybody to take. I'd much prefer to get the web version up and running and have it go somewhere where it can have some exposure. It's written in Java... more »
Many parents and educators have concerns about the potential negative effects of gaming on children’s social skills. But 3C Institute, a research and development company, is turning this idea on its head and developing evidence-based intelligent games designed to help children improve their social-emotional development. 3C Institute has created Zoo U Assessment, an evidence-based computer game that assesses social skills... more »
With the UNEP calling it a global water crisis the need for better understanding of water and sustainability has never been greater. In an effort to bridge the gap in understanding this game event seeks to engage 11-17 year old students in taking control of a water supply in a fictional world of "Aqua Republica". More details at http://curtin.edu.au/ecochallenge.
While technically not a game, it is an incredible simulation that needs to be duplicated to represent other disasters in order to provide greater understanding surrounding reality, preparation, recovery, etc. Simulation asks - What decisions would you make as an earthquake survivor, aid worker, or journalist in Haiti after the earthquake?