I want to see Bethesda (the software company that made Skyrim) partner with the Smithsonian museums to create 3D, interactive repicas of museums where players can build and decorate their own museum just as they do for their houses in Skyrim. If you allow kids to explore, play and build - you will be amazed by what they learn on their own.
Mission US (www.mission-us.org) is a series of innovative role-playing games, available free online, that engage middle school students in U.S. history by putting them in the roles of peers from the past. Produced by THIRTEEN in partnership with the American Social History Project and Electric Funstuff, Mission US is part of a larger initiative by the Corporation for Public Broadcasting (CPB), under its American History ...more »
Verb Challenge Spanish is a verb conjugation puzzle for iOS. It helps students to master the conjugation of the 100 most common verbs in the 5 most used Spanish tenses. The game helps students to practice and improve their conjugation exclusively through its game mechanics leaving behind boring mechanical drills, flashcards and multiple choice exercises.
Interest in STEM fields is declining among American youth. At the same time, the amount of time spent playing games and consuming media is increasing. The goal of this game is to engage students in STEM fields through game development. There are many tools designed to meet the needs of teaching game development. Even the most basic game development tools require pre-requisite knowledge that is well beyond the skillset ...more »
Minecraft is a force with young learners... and well meaning parents and teachers want to capture it for learning, but struggle. Many great resources exist with lesson plans, but they seem to be a) oriented to specific content (archeology, for example) and b) great for adults who already use Minecraft. More resources on how to use Minecraft to encourage leadership, collaboration, communication and mentoring would be wonderful, ...more »
Grandma's games is a Global winning project, Innovative Teacher (Washington D.C. by Microsoft). Project aims are to overcome the negative aspects of the passive cyber games with creative usage of technology and developing old forgotten kids games by moving their body and learning in the same time. Grandma's Games have manual guide for teachers which would help revive the child games played in many countries many generations. ...more »
NSF, Dept of Ed and other federal agencies have funded development of many great games. These games usually have a research base and strong evaluation, yet face two significant challenges for distribution: 1) universities that receive funding often lack the marketing skill to disseminate the games and 2) once the funded period is over, university researchers move on to the next project. It would be lovely to have a coordinated ...more »
While many of us gravitate to point solutions for our games, or focus on a single learning objective, I believe it is important to invest in and to support independent research about the games for impact environment as a whole. Beyond specific game mechanics and individual problems to be solved, the way games are funded, deployed, and supported are systemic issues that are critical to the long term sustainable success ...more »
Games can be used for "Return to Learn" following concussion. The "Treasure of Bell Island" game, developed by Blue Marble Game Co, challenges and assesses progress of recovery of attention, memory and executive function skills following concussion or for those with ADHD. Both Concussion and ADHD challenge and impair a student's ability to learn and process information. Students can use games to help build skills that ...more »
The Poietic Generator is a 100% human "Game of Life" known as one of the historical works of digital art (1986). It has not yet become mainstream because it probably raised questions which were quite ahead of its time. But its time may have come? The new version of the PG works on every mobile device and can be practiced by anyone, regardless of age, language, culture and level of education. The living image made by ...more »
There is a fascination with being able to identify animals, flowers, trees, etc. Species identification can be fun, if approached as a photo journal/life list. Done as a game with scores and even social media postings, a series of games could be quite dynamic. Partnering Smithsonian, National Geographic, National Parks, the animal guides (Petersons, etc.), Sierra Club, Audubon Society, etc. would be required to ensure ...more »
I want to develop a game based around engaging teenagers in the key ideas for Safe Sex. Rather than focusing on abstinence only, the game would focus on teaching them about the importance of protection, being open with your partner, and getting tested regularly. Rather than only telling the players about the techniques, the game will initiate conversations between the teenagers, allowing them to understand the reasoning ...more »
There are a great deal of games for health that are effective, and were built with government grant money (e.g. NIH SBIR) but have not been discovered by their target audience. SBIR does not allow the grant funds to be used for marketing purposes. Unlike medical devices and books, there is no clear marketplace for games like this. My idea is for government to help estabish such a marketplace. I see it as a public/private ...more »
One great strength of using games as an education tool is their ability to let experiences be shared. A major part of social good is being able to empathize with another person's experience. This can help people from all walks of life understand and support others. Games are unique in this function because their interactivity creates identification with the presented experience. While a novel or a film can lead a person ...more »
"Madame President." The game, geared toward girls 12-17. If a girl can see it she can be it. • Helps girls determine their political values and party affiliation • Helps girls determine and practice their personal leadership style, based on Meyers-Briggs typology • Walks girls through the process of running for public office • Walks girls through serving in municipal public office, from being a new council member to becoming ...more »