Imagine infusing emotional intelligence learning in games. An opportunity to learn to lead with not just the head, but the combination of head and heart functioning simultaneously. Give the player the ability to put him/herself in the shoes of the family of the person you’ve just killed, or the shoes of a bully, or someone being bullied.
Create opportunities for the player to express how they feel at any given time in the game, a momentary pause to self-reflect and as a result, perhaps make different choices.
These types of game mechanics can simulate real life in a way that can playfully teach creative collaboration versus command and control leadership skills by understanding the consequences of actions from a more empathetic perspective.