Let's put our ideas to work.

In this community, you can submit ideas, vote on existing ideas, or add comments.

To submit an idea, please click the Submit New Idea button at the top of the navigation sidebar. You will then be asked to add a title and choose a campaign for the new idea. You will also have the option to add tags to the idea. To vote on an idea, simply click the up or down arrows to the right of the idea title/description. And to add a comment, click in the box below the idea.

If you would like to see all ideas created with a specific tag, you can click on the word or phrase via the tagcloud in the navigation sidebar area under "What we're discussing". You can also view ideas sorted by Campaigns from the right navigation area. To return to this page, click the All Ideas link.

Browse Popular Ideas

OSTP Sponsored Game-Based Learning Summit

Stage: Active

Campaign: Government role

The Game-Based Learning Summit is a 3-day event for gaming innovators, scholars, teachers, and students to experience serious gameplay, game development, and game-based learning. Summit Structure The summit features panel discussions from experts who will articulate the benefits of legitimate game-based curricula in K-16 classrooms. Seminars for teachers will include an introduction to game development, resources for ...more »

Submitted by

Feedback Score

115 votes
Voting Disabled

Positive Impact and Game Evangelism

Stage: Active

Campaign: Government role

I am interested in helping promote a long term, large-scale evolution of game design with a focus on content that encourages critical thinking, diversity, creativity, and much more. Drawing initially from great games of the past and present, I believe that we can influence present and future game designers, as well as future game consumers, to recognize that great content can create positive individual and social change. ...more »

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Feedback Score

111 votes
Voting Disabled

Teaching Digital Literacy & Tech With a Story-Game Series

Stage: Active

Campaign: Great examples

Inanimate Alice http://inanimatealice.com/ is a born-digital, ever-expanding transmedia storyworld that tweens and teens can read/play online for free and (soon) on a number of platforms. They then use the assets (music, sound, images, interactives) and a range of tech tools, along with the story framework, to create their own interactive stories and simple games. The novel began as an entertainment, an exploration of ...more »

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Feedback Score

105 votes
Voting Disabled

The Intergalactic Challenge of the Athlonauts

Stage: Active

Campaign: Building from existing games

The Intergalactic Challenge of the Athlonauts is a series of motion capture interactive video games that serve as complete immersive physical therapy while simultaneously capturing quantitative data for continued treatment and research. This highly engaging, custom, Microsoft Kinect-based game system features original, unique play experiences within 3Dimmersive environments. http://www.youtube.com/watch?feature=player_embedded&v=Sprbo7DHy98 ...more »

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Feedback Score

92 votes
Voting Disabled

Survivance

Stage: Active

Campaign: Building from existing games

Survivance (http://www.survivance.org) is a social impact game that addresses the long-lasting effects of historical trauma on Indigenous communities of Turtle Island (the continent of North America) and encourages players to engage in self-expression as a pathway to healing. Based on the Wisdom of the Elders Discovering Our Story project, Survivance is shared online as a simple website with web-friendly videos to ensure ...more »

Submitted by

Feedback Score

70 votes
Voting Disabled

Educational Live Action Role Playing can change the world

Stage: Active

Campaign: Great examples

My 501c3 non-profit company, Seekers Unlimited, makes custom-designed interactive, immersive analog games that are adaptive to any learning situation or environment, whether they have computers or not. I have been involved with larps, or Live Action Role Playing, for nearly 30 years. Although most people think of larp as a hobby where you play-pretend medieval warriors with foam swords, it is so much more than that. ...more »

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Feedback Score

69 votes
Voting Disabled

Game/Simulation for Rural Entrepreneurship

Stage: Active

Campaign: Great ideas

Our rural communities are dwindling because the youth are not thinking about what they can do with the resources they have and instead are stuck with wanting to get to the cities where modern thinking is. If,on the other-hand, they could encounter a sim that would confront them with outside-the-box entrepreneurial concepts with authentic metadata to build a business plan. My company, appelDesign is building such a simulation ...more »

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Feedback Score

62 votes
Voting Disabled

Zombie Apocalypse Disaster Preparedness Game

Stage: Active

Campaign: Great ideas

A game that gives players basic disaster preparedness training, all while being chased by zombies. I produced the first Zombie Apocalypse Disaster Preparedness game in San Francisco a few years ago and it was a huge success. Now I'd like to take it nation-wide. http://boingboing.net/2014/01/22/crowdfunding-a-global-version.html Please help me expand community resilience through play! Consider supporting my campaign? ...more »

Submitted by

Feedback Score

42 votes
Voting Disabled

Games where ideas collide (& create new ideas)

Stage: Active

Campaign: Great ideas

The HipBone / Sembl games are board games which directly encourage and practice creative thinking, focusing on the "creative leap" which perceives similarities between two ideas. They can be played in any context where conversation occurs, across disciplines or between experts in a particular field, by children, grad students or grandparents. Don Oldenburg of the Washington Post once called the HipBone Games an "on-line ...more »

Submitted by

Feedback Score

39 votes
Voting Disabled

Games for a post-capitalist future

Stage: Active

Campaign: Great ideas

While plenty of initiatives have been deployed to encourage STEM education (often with an eye toward maintaining US military hegemony and training workforce on corporations' behalf) very few efforts have sought to tackle the lack of social imagination displayed by new generations. The inability to imagine the end of capitalism, either by violent revolution or by diffuse societal disruption, is the main obstacle in addressing ...more »

Submitted by

Feedback Score

36 votes
Voting Disabled

Game Simulation of Urban Youth Gangs

Stage: Active

Campaign: Great ideas

A serious game that simulates social, economic, public health and cultural dynamics of urban youth gangs in Chicago (where I live and work). Designed for members and victims of gangs; and for social services, educational institutions and government agencies whose staff are professionally concerned with gang enterprise. The simulation develops coping, survival and management skills; deepens vision, understanding and ...more »

Submitted by

Feedback Score

31 votes
Voting Disabled

Virtual Dissection & Biology Labs

Stage: Active

Campaign: Great examples

Froguts Inc (www.froguts.com) is a leading provider of biology and science simulations for K-12 & Higher Education. Our computer simulations of dissections and labs for K-12 and higher education engage students with immersive and interactive 3-D simulations of anatomy and physiology. We believe integrating virtual labs into schools and home use significantly enhances content retention. We are working to ensure more schools ...more »

Submitted by

Feedback Score

26 votes
Voting Disabled

Games preventing violence

Stage: Active

Campaign: Great examples

Since 2008 Jennifer Ann's Group has been preventing teen dating violence through video games. Our "Life.Love. Game Design Challenge" rewards game developers for creating video games about teen dating violence (TDV) without using violence in the game design. ABOUT THE LIFE.LOVE. GAME DESIGN CHALLENGE We will be launching our 7th Life.Love. Game Design Challenge on February 15, 2014. Over the years we have received entries ...more »

Submitted by

Feedback Score

22 votes
Voting Disabled

Games to increase understanding about emergent social systems

Stage: Active

Campaign: Great ideas

This proposal is to create one or more games to help people, particularly students, recognize and understand emergent, interdependent social systems. Such systems are an integral part of the creation and growth of human communities from families to cities and states. The games will enable multiple people with disparate, often conflicting goals work to build a community together. This will involve balancing their goals ...more »

Submitted by

Feedback Score

22 votes
Voting Disabled

Siren: a serious game for conflict resolution in schools

Stage: Active

Campaign: Great examples

Consider this scene: Jamie, a boy in Holly’s class, keeps calling Lucy “fat”. Lucy tries to argue back, and then they end up getting into an argument (normally in the classroom). Eventually Mr Williams (their class teacher) will tell them off, but they still keep on arguing, but more sneakily – sitting down and giving each other hostile glances. Holly thinks that afterwards they feel angry with each other, and a bit resentful ...more »

Submitted by

Feedback Score

22 votes
Voting Disabled

Verb Challenge Spanish

Stage: Active

Campaign: Great examples

Verb Challenge Spanish is a verb conjugation puzzle for iOS. It helps students to master the conjugation of the 100 most common verbs in the 5 most used Spanish tenses. The game helps students to practice and improve their conjugation exclusively through its game mechanics leaving behind boring mechanical drills, flashcards and multiple choice exercises.

Trailer:

Submitted by

Feedback Score

20 votes
Voting Disabled

Grandmas Games

Stage: Active

Campaign: Building from existing games

Grandma's games is a Global winning project, Innovative Teacher (Washington D.C. by Microsoft). Project aims are to overcome the negative aspects of the passive cyber games with creative usage of technology and developing old forgotten kids games by moving their body and learning in the same time. Grandma's Games have manual guide for teachers which would help revive the child games played in many countries many generations. ...more »

Submitted by

Feedback Score

18 votes
Voting Disabled

Try the Poietic Generator?

Stage: Active

Campaign: Great ideas

The Poietic Generator is a 100% human "Game of Life" known as one of the historical works of digital art (1986). It has not yet become mainstream because it probably raised questions which were quite ahead of its time. But its time may have come? The new version of the PG works on every mobile device and can be practiced by anyone, regardless of age, language, culture and level of education. The living image made by ...more »

Submitted by

Feedback Score

17 votes
Voting Disabled

Planning for long tail success and sustainability

Stage: Active

Campaign: Great ideas

While many of us gravitate to point solutions for our games, or focus on a single learning objective, I believe it is important to invest in and to support independent research about the games for impact environment as a whole. Beyond specific game mechanics and individual problems to be solved, the way games are funded, deployed, and supported are systemic issues that are critical to the long term sustainable success ...more »

Submitted by

Feedback Score

15 votes
Voting Disabled

Treasure of Bell Island

Stage: Active

Campaign: Great examples

Games can be used for "Return to Learn" following concussion. The "Treasure of Bell Island" game, developed by Blue Marble Game Co, challenges and assesses progress of recovery of attention, memory and executive function skills following concussion or for those with ADHD. Both Concussion and ADHD challenge and impair a student's ability to learn and process information. Students can use games to help build skills that ...more »

Submitted by

Feedback Score

15 votes
Voting Disabled

A Game About Making Games

Stage: Active

Campaign: Great ideas

Interest in STEM fields is declining among American youth. At the same time, the amount of time spent playing games and consuming media is increasing. The goal of this game is to engage students in STEM fields through game development. There are many tools designed to meet the needs of teaching game development. Even the most basic game development tools require pre-requisite knowledge that is well beyond the skillset ...more »

Submitted by

Feedback Score

14 votes
Voting Disabled

Mission US

Stage: Active

Campaign: Great examples

Mission US (www.mission-us.org) is a series of innovative role-playing games, available free online, that engage middle school students in U.S. history by putting them in the roles of peers from the past. Produced by THIRTEEN in partnership with the American Social History Project and Electric Funstuff, Mission US is part of a larger initiative by the Corporation for Public Broadcasting (CPB), under its American History ...more »

Submitted by

Feedback Score

13 votes
Voting Disabled

Minecraft Needs More

Stage: Active

Campaign: Building from existing games

Minecraft is a force with young learners... and well meaning parents and teachers want to capture it for learning, but struggle. Many great resources exist with lesson plans, but they seem to be a) oriented to specific content (archeology, for example) and b) great for adults who already use Minecraft. More resources on how to use Minecraft to encourage leadership, collaboration, communication and mentoring would be wonderful, ...more »

Submitted by

Feedback Score

12 votes
Voting Disabled

Skyrim of the Smithsonians

Stage: Active

Campaign: Partnerships

I want to see Bethesda (the software company that made Skyrim) partner with the Smithsonian museums to create 3D, interactive repicas of museums where players can build and decorate their own museum just as they do for their houses in Skyrim. If you allow kids to explore, play and build - you will be amazed by what they learn on their own.

Submitted by

Feedback Score

12 votes
Voting Disabled

Games for Climate Change Education and Sustainability

Stage: Active

Campaign: Great ideas

The Real-World Impact Games Lab at Teachers College, Columbia University, directed by Joey J. Lee, Research Professor of Technology and Education, has been working on digital and non-digital games for educational and social impact for several years. We have created Greenify, a real-world action game that uses gamification mechanics to challenge individuals to complete real world missions based upon sustainability principles, ...more »

Submitted by

Feedback Score

10 votes
Voting Disabled

Displaying 1 - 25 of 96 Ideas